Poisons have the following entries.
Type: Means of exposure; functions the same as the core rules.
Save DC: Self-explanatory.
Frequency/Duration: How often the target must make saves (if the initial save to resist the poson is failed) and how many total saves the target must make. The frequency is typically once per round, once every 2 rounds, or once per minute; the duration is typically measured in rounds or minutes. Some poisons have a short latency period before taking effect.
Effect: Typically the effect is 1 point of damage to one or more ability scores for each failed save. Some poisons have different effects. In some cases, failing multiple consecutive saves may cause more severe effects; if these effects replace the poison’s normal effects upon a failed save.
Cure: Typically, a poison is cured by 3 consecutive successful saves; the target does not need to make any more saves and suffers no further ill effects. If this entry is absent, this is assumed to be the case. Some poisons may have different cures, and others may have none (meaning that the target always has to make all the saves noted in the frequency entry unless the target is magically cured or dies).
---
Multiple Doses
If a character receives a second dose of a poison while the first is still in effect, the two doses do not stack. Instead, increase the save DC to resist the poison by +2 and use only the frequency and duration of the most recent dose (however, do not reset any wait period, only the duration during which the target must make saves). Multiple doses continue to increase the DC and reset the duration. Concurrent doses of two or more different poisons act normally.
Heal
During any round in which a target character must save against a poison, one other character who is giving the target first aid may use his Heal check to aid the fortitude save.
Magic
The Neutralize Poison spell allows the caster to substitute a caster level check for each of the affected character’s fortitude saves against poison. The target may use his fortitude save result or the caster level check result for each save, whichever is better. The poison’s cure entry continues to apply; a caster level check counts as a save for this purpose.
Core Poisons
Arsenic; Ingested; DC 13; Once per minute for 9 minutes; Damage: 1 Con; Cure: Make 4 consecutive saves.
Black Adder Venom; Injury; DC 11; Once per round for 12 rounds; Damage: 1 Con; Cure: 4 consecutive successful saves.
Black Lotus Extract; Contact; DC 20; Once per round for 12 rounds; Damage: 3 Con and stunned for 1 round; Cure: 4 consecutive successful saves.
Bloodroot; Injury, DC 12; Wait 1 minute, then once every 2 rounds for 14 rounds; Damage: Alternates between 1 Con and 1 Wis; Cure: 2 consecutive successful saves.
Blue Whinnis; Injury; DC 14; Once every 2 rounds for 1 minute; Damage: Target fatigued; If target already fatigued, target exhausted; If target already exhausted, target falls asleep for 1 hour; If target fails 3 or more consecutive saves, 1 Con in addition to above effects.
Burnt Othur Fumes; Inhaled; DC 18; Once every 2 rounds for 12 rounds; Damage: 3 Con and nauseated for 1 round, then sickened for 1 round; If 3 or more consecutive saves failed, 2 Con + 1 Con drain instead and nauseated for 2 rounds.
Dark Reaver Powder; DC 18; Once every 2 rounds for 12 rounds; Damage: 2 Con and sickened for 1 round; If 2 consecutive saves failed, 3 Con + 1 Str instead and nauseated for 1 round, then sickened for 1 round; Cure: 4 consecutive successful saves.
Deathblade; Injury; DC 20; Once per round for 12 rounds; Damage: 1 Con; If 2 or more consecutive saves failed, 2 Con instead and sickened for 1 round; Cure: 4 consecutive successful saves.
Dragon Bile; Contact; DC 26; Once per round for 6 rounds; Damage: 3 Dex and nauseated for 1 round; Cure: This poison is not cured by consecutive saves, so a character must make all 6 saves unless cured by magic.
Drow Poison; Injury; DC 13; Once every 2 rounds for 1 minute; Damage: Target fatigued; If target already fatigued, target exhausted; If target already exhausted, target falls asleep for 1 hour.