Hussar, I'd be curious to know what you thought of Rel's answer to this question./snip
Went back and reread Rel's answer. Sure, if the player is groovy with that, then totally fine. But, honestly, that's the easy problem. If the player is willing to shelve his concept in play and is content to have his concept come out during narrated scenes and once in a long while, then, that's a pretty easy problem to overcome.
However, I think The Shaman gives what is probably the standard response, and, honestly, probably the one that pretty much has to happen in most games:
How 'bout another choice? Play with players who understand that the game involves a wide variety of habitats and locales, some indoors, some outdoors, some above ground, some below ground, some below water, some on other planes, and it's entirely on them to deal with the circmstances facing their characters.
In other words, tough noogies. The player chose a limited concept, he can either accept that his concept will likely be problematic and adjust accordingly, or he can just drop the concept entirely.
Essentially, don't compromise at all. Which, I think, is what happens in a lot of groups and most players understand that and just shy away from these sorts of concepts.
I don't think anyone is saying that a mounted knight is a bizarre archetype at all. But a lot has to be made about how the mounted knight can be built. In 3e D&D, it's not difficult to make one and keep the PC competent in combat while on foot. It's even easier in earlier editions that have fewer build options.
How hard or easy isn't really the issue. At least, it's not to me. I don't care if it costs nothing to make a mounted knight, if that's the player's concept, and he wants to play that concept, how do you accommodate that? If you do at all.
For me, this isn't about a sort of cost/benefit thing. It's about playing the concept. The concept could easily be Mongol horse archer. Or Samurai. Both of which should be fighting from the back of a mount. Otherwise, they're not really that concept, just a fighter that rides well once in a while and writes rather short poetry.
But in a point-based system like Hero or Mutants and Masterminds, you could absolutely build a mounted combat character that's barely competent off his horse. And even in 3e, you could generate characters built with over-specialization to varying degrees. I would say that a build of that sort should be avoided by policy. One-trick ponies deserve what they get when they find that their single trick is too limited by circumstances.
Totally agree. 100% agree. If the character is built to do one thing only, then that's bad. But, shouldn't the player be able to display his concept more than once in a blue moon? Sure, he can fight dismounted. He's perfectly capable of it. But, when he fights dismounted, he's just another fighter.
Would it be fine and dandy for someone to play an archer character and only get to shoot at range once every ten encounters? The other nine encounters occur in tight corridors indoors in a dungeon. How is that not going to totally frustrate the player?
Spiderman also finds ways to get a fight in close quarters out into a broader area where he can use his powers. You actually see that a lot in superhero comics - the heroes deliberately changing the battlefield to be more to their advantage (or to get the fight away from bystanders). Of course, villains who know of Spiderman's mobility should do what they can to resist this if they're not dumb...
Well, the difference here is, players can't rewrite the scene. It's pretty diffiucult for most PC's to move the fight outside of the dungeon. Possible, but, pretty remote IMO. For Spidey, it's usually a matter of diving out the nearest window, that, 9 times out of 10, will be conveniently located nearby.
OTOH, you very, very rarely see Spidey in a fight in the hold of an airplane in flight, for example. Or inside a vault. Or where ever that his mobility would be extremely restricted. And, when it does happen, it's a high point of tension, because the reader/viewer knows that this is not where Spidey should be.
But, there's a number of people telling me here that the player should just suck it up and soldier on. That it was his fault for choosing a limited concept and too bad.
I think that leads to a great deal of frustration at the table. Far better to just nix the choice in the first place, OR make sure that he's being catered to.