A
amerigoV
Guest
Thinking about it, a true "sandbox" approach under D&D 3e and 4e is much harder to pull off than under older editions. Under 3e, the game played different between L1-5, L6-10, L11-15, and L16-20 (and EPIC was its own ballgame). There is more of an expectation that a 3e campaign will run from L1 to say L13/14 than would occur in 1e/2e. The power spread between L1 and L14 is huge.
There are similiar spreads under 1e/2e, but the advancement curve really slowed around L10. So it was there, but I think the gameplay was in a narrower range than was typical in 3e. 4e, as I understand it, pushes that playable sweet spot across almost all levels, so I suspect that spread is even wider. (I'll duck the folks that are still running a L75 2e game, so my comments are based on my experience "back in the day" when campaigns tended to die out around L10).
I switched to Savage Worlds recently and its advancement is more horizontal (broaden the PC) instead of D&D's vertical power advancement. That has me thinking a sandbox game is more viable since the advancement model is not as steep.
There are similiar spreads under 1e/2e, but the advancement curve really slowed around L10. So it was there, but I think the gameplay was in a narrower range than was typical in 3e. 4e, as I understand it, pushes that playable sweet spot across almost all levels, so I suspect that spread is even wider. (I'll duck the folks that are still running a L75 2e game, so my comments are based on my experience "back in the day" when campaigns tended to die out around L10).
I switched to Savage Worlds recently and its advancement is more horizontal (broaden the PC) instead of D&D's vertical power advancement. That has me thinking a sandbox game is more viable since the advancement model is not as steep.