• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

Lily held up the skull, summoning Lith between her and Havastav. The skulls eyes flared as she urged her shadowy companion forward, and it fell on the armoured man in a wave of inky black centipedes, drawing strength from him to heal Lily and Raiyek's wounds. As Lith's attack ebbed Lily completed as second incantation and two howling and angry ghost poured out of the skull and descended on Havastav with a fury. Taking advantage of the momentary distraction Lily and Lith slipped around into better positions.

[sblock=ooc]

Yeah since Raiyek was crumpled on the ground by the time Lily went CA would have gone to Carolina instead.

I should still have CA from Kruk riptoes attack (sounds painful :P) on on Lily's go right?

minor: Call Spirit Companion: Place Lith in F6

standard: Watcher's Strike: vs Ref [Target: Havastav] (1d20+5+2=22)
hits: Damage (1d8+5=6). Until the end of Lily's next turn, she and her allies gain a +1 bonus to attack rolls and a +5 bonus to Perception checks while adjacent to her spirit companion.
Trigger Hungry Spirit Totem daily: Lily and one ally (Raiyek) within 2 squares of the enemy can spend a healing surge to reagain their surge value +1.

AP

standard: Twin Panthers: vs Ref [Two Attacks, Target: Havastav] (1d20+5+3+2+1=24, 1d20+5+3+2+1=21)
Both hit: Damage (1d8+5=9, 1d8+5=10). Until the end of Lily's next turn, she and her allies have combat advantage when making melee attacks against any enemy adjacent to her spirit companion.

move: Lily moves to D4, Lith moves to H7

Reminder: Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.

johnmeier1: This all should happen before Georg's turn so you might be able to do something different if you want.

On a different note, I'm going to be away from home a few days, probably til wed. so I don't know how regular my internet access is going to be. Feel free to NPC Lily, or have the others pick her actions if necessary.

[/sblock]
[sblock=ministats]Lily- Female Human Shaman 1
Initiative: +1, Passive Perception: 19, Passive Insight: 19, Senses: Normal
AC:15, Fort:15, Reflex:15, Will:17 -- Speed:6
HP:24/26, Bloodied:13, Surge Value:6, Surges left:3/9
Action Points: 0
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike

Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Second Wind

Spirit of the Healing Flood
Hungry Spirits Totem


Conditions:

Full character sheet[/sblock]
[sblock=Lily's Spirit Primer (Please Read!)]
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
  • Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
  • Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
  • Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
  • Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 10 or more damage to Lily's spirit companion it disappears and Lily takes 5 damage. Otherwise her spirit companion is unaffected by the attack.
  • Lily's spirit companion uses Lily's defenses.
  • Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
  • Lily's spirit companion is unaffected by terrain and environmental phenomena.
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[sblock=OOC] Probably keep my actions the same unless Raiyek doesn't want me to use his potion (didn't know that Lily had healing left). Carollina might take out Havastav still yes?[/sblock]
 




Infused with healing from Lily's magic, Raiyek's eyes snap open again. After a brief moment to take stock of the battle, the paladin is up on his feet again.

He gives a critical eye to Havastav's defenses, spots an vulnerability, and attacks. Raiyek's arm is still weak from his brush with death, however, causing his blade to waver.
[sblock=OOC]Heal 10 on Lily's turn.

Regen 2 since I'm bloodied.

Move: stand.
Minor: HQ on Havastav.
Standard: Holy Strike vs. Havastav: 1d20+8+2+1=21 vs. AC, 1d10+4+1d6+3=7 radiant and 9 untyped damage, probably a miss. (IC roll doesn't include the +2 attack from CA, or the +1 attack and +3 damage from Lily's companion.)

If Georg still wants to help Raiyek drink the potion I'll use that as well - I'd like to try to avoid dropping again :) (Stat block assumes Georg still does the potion thing.)[/sblock][sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 3
Passive Perception: 21, Passive Insight: 19; Low-light vision
AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6
HP:22/39, Bloodied:19, Surge Value:9, Surges Left:1/11
Resist 1 all, Resist 5 poison
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (2/3)

Piercing Smite
Strength from Valor
Virtue
Channel Divinity
Elven Accuracy
Hunter's Quarry

Paladin's Judgment
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
Regen 2 while bloodied
[/sblock]
 
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[sblock=ooc]

Lord Sessadore, don't forget the +2 from combat advantage and +1 from watcher's strike, that should bring you to hitting AC21.

Alright I'm out of here, have a nice weekend everyone. :)

[/sblock]
 


[sblock=ooc]
Just need Carolina. IG's having some connectivity problems, but it's only been about a day so I'll give until Monday, then I'm open to suggestions[/sblock]
 

Into the Woods

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