pemerton, that is why substituting "sandbox" made sense -- it avoided the confusion that "D&D campaign" might have caused. That is what I explained on the earlier occasion. It was a useful term to identify a kind of game (e.g., Rob Conley's Points of Light setup).
That is, until people who just plain want to bash anything other than a story-line game no matter what it's called -- the successors to, or even the same ones as, those who once treated "D&D" as a cuss word because it was supposedly "not real role-playing" -- undertook to redefine "sandbox" as a straw man so much easier to beat up.
I call my own game a Dungeons & Dragons campaign because that is what it is.
The fershlugginer bass-ackwardness of people going out of their way to tell me I can't do that because it somehow interferes with their right to call their games whatever the heck they like is just too much. People calling people closed-minded, when their brains are buttoned up like freaking fallout shelters? Give me a break already.
That is, until people who just plain want to bash anything other than a story-line game no matter what it's called -- the successors to, or even the same ones as, those who once treated "D&D" as a cuss word because it was supposedly "not real role-playing" -- undertook to redefine "sandbox" as a straw man so much easier to beat up.
I call my own game a Dungeons & Dragons campaign because that is what it is.
The fershlugginer bass-ackwardness of people going out of their way to tell me I can't do that because it somehow interferes with their right to call their games whatever the heck they like is just too much. People calling people closed-minded, when their brains are buttoned up like freaking fallout shelters? Give me a break already.