Converting "generic setting" Second Edition monsters

Boy, that's wordy! Let's stick to the Pathfinderish version (which I assume is pretty much the ToH version).
 

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Boy, that's wordy! Let's stick to the Pathfinderish version (which I assume is pretty much the ToH version).

Something like:

Wall Relief Form (Ex): A tomb warden can become a finely rendered figure carved in high relief on a seamless stone surface. It can change from a carved relief into a three dimensional form, or the other way around, as a swift action. An observer must succeed on a DC X Spot check to notice a tomb warden in relief form is "alive".

I'd make the DC pretty high - maybe 30?
 


Numerous comments:

First, do we want to include any of the following in Immunity to Magic?
Disintegrate renders one section inert for 1d6 rounds and causes 1d12 points of damage. If directed at the heart, a disintegrate spell inflicts 2d12 points of damage but has no other effect.

Passwall makes an opening in the wall containing a tomb warden. Nearby figures can attack creatures entering the passage. A passwall spell cast in the right area exposes a tomb warden's heart to attack.

Meld into stone allows the caster to enter a wall containing a tomb warden.

Second, these are supposed to stay stuck in the wall. Do we want to cut the speed off?

Last, we need rejuvenation that functions as long as the heart is intact.
 

First, do we want to include any of the following in Immunity to Magic?

We should add a disintegrate special effect, but the other two just look like the normal effect of passwall and meld into stone.

Second, these are supposed to stay stuck in the wall. Do we want to cut the speed off?

I was thinking something akin to a permanent meld into stone. Increase the size of the affected area above the original one 5-foot section per warden would make sense to me.

Something like:

Wall Bound (Su): A tomb warden is part of an enchanted stone wall. It can move through this wall as if under a permanent meld into stone spell, but can never leave the wall. The wall must be at least 5 feet thick and big enough to contain all the tomb wardens that are part of it (i.e. a wall with 4 wardens must occupy at least 4 5-foot squares). Some walls are far larger than the wardens bound to them, giving these golems space to maneuver.

Last, we need rejuvenation that functions as long as the heart is intact

Definitely!
 

I just remembered that a relief golem exists (in Dragon Magazine #334) which might provide some further inspiration/clarity:

Immunity to Magic (Ex): A relief golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A stone to flesh spell cast on a relief golem prevents it from using its meld with stone and phase door ability and negates its damage reduction for 1 hour with no saving throw.

A soften earth and stone spell cast upon a relief golem slows it (as per the spell slow) for 2d4 rounds with no saving throw.

Casting transmute mud to rock on a relief golem heals it of all its lost hit points.

Meld with Stone (Sp): A relief golem can enter a stone surface as a standard action as per the spell meld with stone. While inside the wall, any carvings or paintings on the wall shift and alter to accommodate the image of the relief golem that appears where it has merged. A relief golem can see and hear out of the stone surface that it is melded with. This effect lasts until the relief golem decides to exit the stone. The caster level for this effect is equal to the relief golem's Hit Dice. Casting stone shape on a wall containing a relief golem forces it to leave immediately.

Phase Door (Sp): A relief golem can walk through wood, plaster, and stone walls at will as per the spell phase door as a standard action. Such portals can only be used once and the relief golem cannot take other creatures through. The caster level for this effect is equal to the relief golem's Hit Dice.

Surprise (Ex): A relief golem melded with the wall receives a +20 circumstance bonus on Hide and Move Silently checks the round after exiting, often allowing them to surprise intruders.

Skills: *A relief golem receives a +8 racial bonus on Hide checks made in areas of stone, earth, or sand.
 

I just remembered that a relief golem exists (in Dragon Magazine #334) which might provide some further inspiration/clarity:

This looks good, I wouldn't mind pinching some of this.

Immunity to Magic (Ex): A relief golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A stone to flesh spell cast on a relief golem prevents it from using its meld with stone and phase door ability and negates its damage reduction for 1 hour with no saving throw.

A soften earth and stone spell cast upon a relief golem slows it (as per the spell slow) for 2d4 rounds with no saving throw.

Casting transmute mud to rock on a relief golem heals it of all its lost hit points.

The original tomb warden has to stay melded with its wall, so if we keep that trait we'd have to drop the "prevents it from using its meld with stone and phase door ability" effect of a stone to flesh spell. We could leave the stone to flesh effect's "negates its damage reduction for 1 hour with no saving throw".

Meld with Stone (Sp): A relief golem can enter a stone surface as a standard action as per the spell meld with stone. While inside the wall, any carvings or paintings on the wall shift and alter to accommodate the image of the relief golem that appears where it has merged. A relief golem can see and hear out of the stone surface that it is melded with. This effect lasts until the relief golem decides to exit the stone. The caster level for this effect is equal to the relief golem's Hit Dice. Casting stone shape on a wall containing a relief golem forces it to leave immediately.

Phase Door (Sp): A relief golem can walk through wood, plaster, and stone walls at will as per the spell phase door as a standard action. Such portals can only be used once and the relief golem cannot take other creatures through. The caster level for this effect is equal to the relief golem's Hit Dice.

Make this simpler and retain the Tomb Warden being bound into a particular wall? It should be possible to condense this into a single "Wall Bound" SQ. Speaking of which, I'm not that happy with that name - can we come up with something better?

There are a few bits that look worth borrowing. The "any carvings or paintings on the wall shift and alter to accommodate the image of the relief golem that appears where it has merged. A relief golem can see and hear out of the stone surface that it is melded with."

Surprise (Ex): A relief golem melded with the wall receives a +20 circumstance bonus on Hide and Move Silently checks the round after exiting, often allowing them to surprise intruders.

I'd pinch this Surprise trait.
 


Updated with Surprise and modified immunity to magic.

Meld with Stone (Sp): A relief golem can enter a stone surface as a standard action as per the spell meld with stone. While inside the wall, any carvings or paintings on the wall shift and alter to accommodate the image of the relief golem that appears where it has merged. A relief golem can see and hear out of the stone surface that it is melded with. This effect lasts until the relief golem decides to exit the stone. The caster level for this effect is equal to the relief golem's Hit Dice. Casting stone shape on a wall containing a relief golem forces it to leave immediately.

Phase Door (Sp): A relief golem can walk through wood, plaster, and stone walls at will as per the spell phase door as a standard action. Such portals can only be used once and the relief golem cannot take other creatures through. The caster level for this effect is equal to the relief golem's Hit Dice.

Make this simpler and retain the Tomb Warden being bound into a particular wall? It should be possible to condense this into a single "Wall Bound" SQ. Speaking of which, I'm not that happy with that name - can we come up with something better?

There are a few bits that look worth borrowing. The "any carvings or paintings on the wall shift and alter to accommodate the image of the relief golem that appears where it has merged. A relief golem can see and hear out of the stone surface that it is melded with."

Yeah, let's work on this. I'm not coming up with anything very inspiration for a name. The best I've got so far is "Inert Sentinel" or "Passive Guardian".
 

No good idea on the name, but I think Cleon's original "Wall Bound" ability looks like a simpler base.
 

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