Treebore
First Post
Every single game I have ever run has been a rail road, I come up with an idea, bad guys, things I want to happen, and they happen. I often use modules, they are total rail roads, but time after time, game session after game session, my players keep coming back, and new players join, so I am obviously doing things right, I totally rail road them but they don't know it, or feel it.
The only way for a DM to not RR is to sit there and totally react to what the players do, with nothing pre planned. Which I think is why my players do not feel Rail Roaded, if they want to walk away from something and go do something else, I'm fine with that. I am only as committed to a story idea as my players are, so if they decide its not fun enough to keep doing, we all move on to another idea. So even though I have things planned out ahead of time, and desired goals in mind, if they want to switch to a different RR track and head East instead of West, we switch.
The only way for a DM to not RR is to sit there and totally react to what the players do, with nothing pre planned. Which I think is why my players do not feel Rail Roaded, if they want to walk away from something and go do something else, I'm fine with that. I am only as committed to a story idea as my players are, so if they decide its not fun enough to keep doing, we all move on to another idea. So even though I have things planned out ahead of time, and desired goals in mind, if they want to switch to a different RR track and head East instead of West, we switch.