What I've found is that my players like railroading up to a point.
Generally they prefer that I provide them plot and push them in a general direction. What they don't want is if they do have a particular thing they want to pursue, I go out of the way to stop them.
So basically a railroad where the players choose the pitstops works pretty well.
Generally they prefer that I provide them plot and push them in a general direction. What they don't want is if they do have a particular thing they want to pursue, I go out of the way to stop them.
So basically a railroad where the players choose the pitstops works pretty well.