Even Jax is a little surprised at how fast the big man fell. What a wuss. He turns his attention to Crag, who is now surrounded by hostiles. Jax skirts around the reach of the men to get behind one of them. With the guard so distracted by Crag, it's easy for Jax to pinpoint the thinnest part of the hide armor at the waistline and stab into the small of the man's back.
Jax's blade cuts a supporting strap of the armor, causing it to shift lopsidedly onto one side. The guard is vulnerable, at least for a few seconds until he can readjust his armor.
Taking his beating in stride, the stone skinned warden looks around at the guards around him before giving them a wicked grin. Calling upon his patron spirit of earth, Crag summons a horde of halfling shaped piles of stone. Jumping out at the warforged's enemies, the summoned horde attempts to grab onto one or more of the guard's legs before sinking halfway back into the ground.
With the guards distracted by the horde, Crag takes a moment to reach into his innermost reserves of energy, repairing his massively dented and torn chassis. Crag's cloak shimmers for a moment as he synchronizes with his newly purchased magical item, further knitting together the torn strands of wood and metal that make up the warden's form.
Dorn's mouth falls open at Crag's heroic display of resilience in the face of so many adversaries, though his reaction cannot be seen through the shadowy veil of his shroud.
The half-orc (along with his shroud) moves across the battlefield.
I hope his defenses can take a little more punishment, Dorn thinks.
"Crag! Incoming!"
A blast of cold erupts right in front of Crag's feet, sending shards of freezing arcane power everywhere. Unable to fully control his own power, a blast of force erupts from Dorn, pushing anything and everyone in its wake.
The spell finishes off the enemy that Jax and Crag had been working on.
Unsure of whether or not his plan would work, Meepo knew there was nothing to it but to do it. "Well, here goes nothing."
He jumped backwards and then pointed at the dwarf on the wall.
"You're mine, stonechild." Meepo bolted forwards, scrambling up Ingot's back, and without pause, wrapped a length of the whip around the dwarfs right leg.
"Ha, I have you now," Meepo shouted in victory before penduluming straight into the wall. He collided with a thud, only managing to a feeble
"What!"
He planted his feet firmly against the wall and jumped backward, trying to use leverage to bring the dwarf down. As he swings close to Ingot, he feels the warforged grab his scaly leg.
"Yay! Teamwork. All kobolds know two are better than one, and that five are better than two."
Ingot begins to cheer at Crag's counterattack, but then refocuses as Meepo jumps on off its back and launches at the dwarf on the wall. Seeing the kobold's feet dangling directly in front of its eyelights, it reaches up, grasps the kobold's ankles, and pulls. The dwarf strains against the warforged and pulls hard himself, shaking the enemies off.
[sblock=Ingot]
You notice that there are some sort of straps tying the dwarf down. It'll likely be very difficult to pull him off.
str check (1d20+6=19) [/sblock]
The dwarf fires a shot at the kobold in front of him, but after seeing the devastation that Jax caused, he shouts out
"Kill that one first, we'll get the big ones after" and a pair of bolts fly out of the darkness and slam into the rogue. The guards try and attack him, but Crag's distraction is enough for Jax to avoid their blows.
[sblock=Actions]
Dwarf - fires at Meepo -
vs ac; dmg (1d20+12=25, 1d8+3+1d6=10) hits for 10.
Gnome 11 hides from Jax and then steps out and fires at the kobold -
vs ac; dmg (1d20+9=21, 1d6+3+1d6=13) hits for 13
Gnome 87 fires at Jax -
vs ac; dmg (1d20+9=17, 1d6+3+1d6=10) hits for 10 and bloodied. He moves out of sight.
Guard 93 shifts to G6 - attacks Jax -
vs ac; dmg (1d20+6=16, 1d10+3=11) miss, but trigger Crag's attack -
vs fort; dmg (1d20+9=12, 1d8+5=8) miss.
G45 - attacks Jax -
vs ac; dmg (1d20+6=16, 1d10+3=8) - forgot -2 for mark so even bigger miss
G60 shifts and attacks Crag -
vs ac; dmg (1d20+8=17, 1d10+3=6) miss.
[/sblock]
[sblock=Enemy Stats]
Dwarf: AC=18
Guards: AC=15; Ref=14; Fort=15
[/sblock]
[sblock=ooc]
*remember, dwarf is 20' up.
Status:
Guard 45 - bloodied
Initiative:
Jax - 8/33 - used 1 surge, bloodied
Bad Guys
Ingot - 30/37 <- you're up
Dorn
Crag - 48/56 - +5 ac, +2 defenses, slowed TENT
Meepo - 17/27 - dangling on
enemies; dorn; crag; ingot; jax; meepo (1d20+5=23, 1d20+10=13, 1d20+3=12, 1d20+2=20, 1d20+7=24, 1d20+4=11)[/sblock]