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Iron Heroes: A Saga of Might

William watches the other slaves in his group tear into the hapless thugs and smiles grimly to himself, he draws his precious dagger and focusses on Kane, watching his movement to find the perfect time to strike.

Seeing an opening he launches the dagger at the leader

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Move action - Aim, +2 tokens to the aim pool
Standard - THrow dagger at Kane +6 vs ac
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The dagger darts fro William's hand; his aim is good but Kane ducks aside at the last moment and the blade merely nicks his arm, drawing blood.

Kane glares into the tunnel, then barks orders at his men.

"You, get here," he says to his closest remaining henchman, pointing at Vela. "She's fast but she's just a girl. You, with me. We take out the fisherman, then the northerner." With his other henchman he rushes at Wade.

Vela ducks and rolls but the swaggering thug swings more by luck than skill and catches her a stinging blow to the shoulder with his club.

Kane lets the other henchman approach Wade first, the man bats the spear tip out of the way and slams his club down on Wade's hand. Kane steps up with a more skillful swing, smashing the butt of his club into Wade's jaw with stunning force.

[sblock=OOC]
William thrown dagger 16+6=22, hit for 1d4+1 =3 damage.

Thug vs. Vela, hits with a 19 for 4 damage.

Thug vs. Wade hits with a 17 for 3 damage.

Kane vs. Wade hits with a 25 for 8 damage.

By my reckoning this puts Wade on -2 hit points.

Thug#2 and Kane are now in front of Olmar, also within range of further missile attacks by William and Xoria.

Some good rolls by Kane and co. there (I like the NPC classes!), but I suspect they won't last much longer.
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Defense 12 (FF12), HP 18/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 7/11; DR 1d4

Olmar's rage even grows as he swings his pickaxe in a rekless arc at Kane.

[sblock=ooc]
Friend defeated gives Olmar 5 Fury token

Berserk Strength (5 rds)

Standard: Attack challeng -2 AC for +2 on hit, PA 1
(1d20+6 - 1d6+8 - 20/x4)

----
Olmar

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
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Xoria winces at the sounds of Vela's struggles, but her opponent is out of view. She concentrates again, drawing tapping into the eldritch forces that are beyond the reach of untrained mortals. Then she lets fly.

[sblock=ooc]
Eldritch bolt, aiming for the thug standing next to Kane:
Concentration check to cast 7+d20, against DC 15
To-hit: +2, standard ranged attack (not a touch attk)
Damage: 1d6+4


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Vela sizes her foe up as she works her stricken shoulder for a moment, inwardly berating herself for having given the man an opening. She weaves back for a moment, watching the thug's movements...then flows forward to aim an open palmed strike at the man's temple!

(+5 to hit for 1d3+4 damage)
 

Olmar swings the pickaxe around in a wide arc, slamming it into Kane but the prison bully puts his arms up at the last minute, blocking the haft of the pick. He escapes serious injury but is knocked back, grimacing in pain. It looks like his confidence has been shaken badly.

Xoria tries to call up the eldritch energies at her command but the noise and movement of battle close by spoil her concentration, and the magic sputters and fizzles at her fingertips.

Vela smashes her open palm into her opponent's temple and he goes down.

Now only Kane and one follower remain, with Vela able to attack them from behind.

[sblock=OOC]
Olmar attack 11+6=17, hots for 1d6+8=14 damage.

Xoria Concentration 6+7=13, fail.

Vela attack 10+5=15, hit for 1d3+4=6 damage, foe is down.

William yet to go.
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William watches the flow of combat, considering his options. HE looks at the remaining follower and comes to a decision. He moves around for a better angle and sends a stone stone hurtling towards the follower.

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+6 to hit 1d4 damage vs follower
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"For freedom, sunlight and fresh air" William mutters glancing at the downed Wade. "Stay with us, at the very least the sun will shine on your grave."
 

[sblock=ignore]
"For freedom, sunlight and fresh air" William mutters glancing at the downed Wade. "Stay with us, at the very least the sun will shine on your grave."

"Well aren't you de cheeriest igit I have ever heard." Wade says in response to William before he launches himself back on to his feet, "and secondly, I am no fisherman," Wade continues with non of his jovial nature in his voice as he stabs forward at Kane, "I'm a captain."

[sblock=Actions]
Tumble check:1d20+8=18
Attack/Damage/Sneak Attack:1d20+1=10, 1d6=1, 1d6=3
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OOC: By my calculations Wade is at -2 hit points, so isn't going to be bounding anywhere at the moment.

IC:
William hefts the rock, waiting for the right moment to hurl it past Olmar's shoulder and hit the man at Kane's left hand, but at the last minute Olmar moves and William's throw is not as assured as it could be. The rock bounces off the wall several feet from anybody.

"Take the barbarian," says Kane. "Watch his reach. We take him down, then the witch."

The two of them lunge for Olmar, battering the big man with their clubs. Olmar brushes off Kane's attack, which seems to lack the assurance that his deadly blow to Wade had, but the henchman sees an opening and batters him across the ribs. The effect enrages the north-man more than it hurts him.

[sblock=OOC]
William rock throw 1+6=7, miss.

Kane attack on Olmar hits for 3 damage, Olmar's DR 1d4=3

Henchman attack on Olmar hits for 7 damage, Omar DR 1d4=2

5 damage to Olmar in total.

Note: Because of the Reserve Point mechanism I'm describing attacks that merely chip away at positive hit points as being glancing blows, or blocked or evaded attacks - it seems to make more sense that way. Only ones that take you into negative points actually cause serious wounds.
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Into the Woods

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