[sblock=ooc]Since Phoenix never replied I will be keeping his movement as originally posted.
Kama'zer moves to J18. Dragon takes OA. Bite
34 vs AC, 11 untyped and 6 fire damage.
[/sblock]
Callen sees his friends surround the dragon. He attacks the dragon's mind in an attempt to further distract it.
[sblock=ooc]
Standard =
phantasmal assailant vs. dragon will (1d20+12=23, 2d10+7=23) = hit? 23 psychic dmg, ongoing 5 psychic dmg and grants CA to all allies (save ends)
**hit**
[/sblock]
Jarel-karn move next to the dragon, charging his body with the elemental storm and unleash it on the dragon. Not only he gives a solid blow at the wyrm, but he also pin it to the ground like a magnet.
"Ts'iri, get out of there. Soldier, the dragon is yours!"
[SBLOCK=OOC]I plan to use dimensional vortex on teh dragon if he hit in melee someone else and teleport the dragon to I22-J23.
**That's good to know. I didn't do so on the OA, since im betting you want Soldier's next attack to happen.**
Minor: Promise Storm
Move Shift to I21
Standard: Booming Blade vs AC on Red Dragon (1d20+12=31, 2d8+8=24, 1d6+3=9) Hit for 24 damage

If he move away from me next turn, he will take 9 thunder damage, but he would be lucky if that happen....
Free: Pinning Sword. He is immobilized until he is not more adjacent to me.
Action Points: Second Wind (43/50 hp, +2 def)
End: Save (1d20=20) Typical...
[/SBLOCK]
Montroya shifts back from the dragon, at the same time changing back into his deva form. The deva then takes another step back out of range. Speaking an archaic language the deva lauches blades at the dragon, which bounces off it's scales with no effect.
[sblock=Actions]
Minor: Wildshape, shifting to K22
Move: Shift to L23
Standard:
blades of astral fire vs dragon (1d20+7=20, 1d6+5=11) and miss. Forgot CA for being in the zone. Doesn't matter...Not feeling fighting this guy without a lot of bonuses....[/sblock]
Soldier savagely swings his axe at the dragon hoping to hit it and succeeds at it amazingly well
[sblock=Action Details]
Standard Action: Brash Strike w/CA dragon(
CRIT!!!;
30 Damage, also it takes 2 acid ongoing damage & the dragon is marked by Soldier and Soldier also grants CA to the dragon until tsnt)
Minor Action:enter boundless endurance stance
Move Action:N/A
[/sblock]
Ts'iri moves away keeping to the shadows. She tries to get off a blast but can't target the dragon.
[sblock=Suggested actions for Ts'iri]
Minor Action: curse dragon
Move Action: move to K22(taking the long way so gains concealment)
Standard Action: Eldritch blast the dragon(Eldritch blast w/CA +11VsRef; 1d10+5+1d6)
23 vs Reflex, Miss
[/sblock]
The arcane gith attempts another blast of magical energy but the dragon hardly seems to notice. He reaches down onto Soldier with a raking claw that would surely rip through his plating. At the last moment Jarel-karn intercepts the blow with his magic and the dragon finds himself on the other side of the sowrdmage, his blow striking him instead.
[sblock=ooc]Mri'thas uses Magic Missle.
21 vs Reflex, Miss
Red Dragon does
not recharge
Takes 5 psychic and 2 acid
Red Dragon uses Double Strike on Soldier.
36 vs AC, Hit
Jarel-Karn uses Dimensional Vortex, teleporting the Dragon to I22/J23. I'm guessing you'd like to take the attack, as opposed to Ts'iri or Callen. Jarel-karn takes 17 damage.
Saves vs both
[/sblock]
----------------------------------
Initiative
Round 5
32; Mri'thas; P22; 42/42; Acted
28; Kama'zer; J18; 9/51 hp;
Bloodied; Acted
25; Callen; K24; 40/45; Acted
20; Montroya; L23; 20/36; -2 to attack rolls (save ends); Acted
14; Soldier; I20; 40/57 +8 thp; grants CA to the dragon until tsnt; Acted
14; Ts'iri; K22; 35/51 +8 thp; Concealment; Acted
14; Jams; N24; 46/46 hp;
13; Enemies;
Red Dragon; I22/J23; - 115 hp; Immobilized as long as Jarel-karn is adjacent,
Marked,
Cursed; Acted
12; Jarel-Karn; I21; 26/50 hp; +2 to all defenses TENT
Round 6
32; Mri'thas;
28; Kama'zer;
25; Callen;
20; Montroya;
14; Soldier;
14; Ts'iri;
14; Jams; Acted
Stats
Red Dragon
AC 27 R 24 W 23
[sblock=Map]
[/sblock]
There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.
You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.