Iceman
First Post
Sounds like a great tactical encounter. 
(( It's one of the reasons I've been told you cannot pull or push someone vertically in order to do falling damage - aside from sheer cheesiness. ))
It's also something you can do after a charge, for what it's worth.
But as a generic 'murder hole' position, sure, fire away against, yes, their superior cover. And possible concealment too.

But, as it says, you lose the bonus the moment you roll Init. So you're first attack might not have CA (barring cool rogue abilities) since they likely see you as the ritual fades.
Heck, one could argue you lose your surprise round because they see you the moment you try to attack. But that's a harder case to adjudicate from here.
Cheers.
-VIC

As I understand 4E, you cannot. You can only forced-movement someone into a square that they could move to on their own, which is why you can slide, pull or push enemies through other enemies. But since they cannot move diagonally around that 'hard corner' in 1 square of movement normally, they cannot be forced to do so by a slide.A few minor rules things came up:
Imagine an open door in a wall. Attacker is in the square on one side, defender is in the square in the other. Attacker hits with a power that lets him slide the defender one square. Can he slide the target through the doorway and then laterally one square – effectively a diagonal move around a corner? Can O slide X to square S?
We ruled that yes, he can. And I think that's right, since you can forced move a target to a square you have line-of-effect to, and you do have LoE to a square around a corner.
(( It's one of the reasons I've been told you cannot pull or push someone vertically in order to do falling damage - aside from sheer cheesiness. ))
Yes. Dazed does not prevent free actions, of which an AP is one.Also, I don't see any reason a Dazed creature can't use an Action Point to get two actions in a turn, but I can't find a rule that specifically addresses it.
It's also something you can do after a charge, for what it's worth.
DM's call, to a certain extent, about whether the slits have any special restrictions (no more than 5 squares away, for instance).Is it kosher to fire attacks through arrow slits if you're not right next to them? We decided that it was, though the creatures on the other side of the wall have superior cover.
But as a generic 'murder hole' position, sure, fire away against, yes, their superior cover. And possible concealment too.
I would rule that you could use it for positioning prior to combat, no problem. 'Travel' is a bit ambiguous but some feats, like Light Step, do specify overland travel vs tactical movement. If you can take that as a precedent to apply to this case.Finally, I wanted opinions on the Stealth ritual (“Traveler's Camouflage”) we've been using. Are we allowed to use it for sneaking up on people, before initiative has been rolled?
The question this raises in my mind is: does “travel” mean any movement outside of combat, or did they really intend this ritual only for actual overland travel? If the former, it's a pretty powerful effect for a Level 1 Ritual that only costs 10 GP, lasts 10 hours, and is likely to net either a +5 or +10 bonus to Stealth checks.

But, as it says, you lose the bonus the moment you roll Init. So you're first attack might not have CA (barring cool rogue abilities) since they likely see you as the ritual fades.
Heck, one could argue you lose your surprise round because they see you the moment you try to attack. But that's a harder case to adjudicate from here.

Cheers.
-VIC