Actually, a summoning focused wizard would be able to cast Summon Monster III and get a Fiendish Dire Bat with DR5/magic, Resist Cold and Fire 5, Flying, Blindsense 40 ft, and a +10 to grapple.
Or a Celestial Hippogriff with Resist Cold 5, Scent, Flying, and +11 to grapple.
Thoughts on how to continue? Perhaps we could drag out a few other CR 6-8 monsters and see how they compare?
No, but it lets you know where the thing is for AoE spells and attacks.Those are pretty good options, but mainly for distracting the ogre mage while you try to escape. A 50% miss chance just isn't a winning strategy
Which means the Ogre Mage has used up his most potent attack against a summon.either one dies if it fails its save against Cone of Cold.
In which case, he'd return without a Cone of Cold and be easy pickings.In a protracted battle, the ogre mage would try to get far away and stall the summoned monsters until the duration ran out, regenerate its wounds, and return.
as for its CR, I say its definately overpowered. My 2nd level PCs beat an Ogre Mage and his Kobold Minions in 4 rounds.
nope. the Wizard knew was an Uldra Abjurer, who took advantage of his size and happened to not be in the range of the Cone, and cast every abjuration he could. It was the Ninja, who was a fricken Whisper Gnome, who dropped the final bomb on the OM (his Silence made the CoC useless)Your entire party consisted of monks and rogues that rolled really well on their reflex saves, then?
Which means the Ogre Mage has used up his most potent attack against a summon.
In which case, he'd return without a Cone of Cold and be easy pickings.
It was the Ninja, who was a fricken Whisper Gnome, who dropped the final bomb on the OM (his Silence made the CoC useless)