Aberzanzorax
Hero
If it's the DM's job to make sure the player's have fun...What is the PLAYER'S job?
Inspired by the " http://www.enworld.org/forum/genera...ts-not-gms-job-make-sure-people-have-fun.html " thread...and a fair number of people disagreeing (i.e. saying that it IS the DM's job).
Let's assume it IS the DM's job to make sure the players have fun. What, then, is the player's job?
EDIT (number two...had to fix the extra apostrophe first)...
From bullgrit's post in this thread...a great idea, and I don't mind at all.
Inspired by the " http://www.enworld.org/forum/genera...ts-not-gms-job-make-sure-people-have-fun.html " thread...and a fair number of people disagreeing (i.e. saying that it IS the DM's job).
Let's assume it IS the DM's job to make sure the players have fun. What, then, is the player's job?
EDIT (number two...had to fix the extra apostrophe first)...
What are some examples of Players hindering the fun of the game, for the DM or for the other Players? I'm not asking about examples of over-the-top crazy Players doing weird, freaky things. I'm meaning Players that you don't hate, aren't so bad that you kick them out of the game, but they just have a way of killing joy with regular play.
For example, from my own experiences: The Player who just never knows/memorizes/understands one of his character's regular abilities. I played with two fellow Players who never knew the turning rules for their clerics -- and we were playing in an undead-fighting campaing. Every time they wanted to turn undead, (at least a couple times, each, per game session), they had to look up the rules. They didn't even have the page bookmarked!
From bullgrit's post in this thread...a great idea, and I don't mind at all.
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