Creativity, or lack thereof...

I'm going to give Hobo the benefit of the doubt and assume he was being flippant in an attempt at humour. Can't blame the man for something I do myself far too often.

Otherwise, yeah I'm with Umbran on this one.
 

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Be thankful! I hate creative players. They always are trying to break the game with Fly and Mules (the worst ones have Flying Mules). :p

On a more serious note - yeah, just roll with it. The player knows what he likes.

In a twist of irony to your player, when I was a baby gamer in high school (circa 1985) we were going to run a Belgariad themed game. I had just started the books so I did not know what it was all about. So I made a Paladin named Rambo... (lets just say it was a short-lived campaign)
 

I sure wouldn't turn him away for that. Could be seen reading Wizard of Earthsea and touch on Sparrowhawk's internal conflict or paas him a compilation Ultimate X-Men and a copy of Wolverine Not Dead Yet. Or set him up with a help me out by trying this NPC for me for a session . . . want to see if he'd make a good recurring enemy? Basically, give him the fuel and he'll burn :devil:
 

Character expression isn't the only kind of creativity or roleplaying. Maybe he is a good puzzle solver? Maybe he has brilliant ideas regarding the game that don't relate to character personality? It's hard to say without a full picture. But I've seen plenty of folks who essentially play the same character or class every single game. It's what they enjoy most of all and I wouldn't begrudge them for it.
 

In my longest running 3e campaign I had one player name his Barbarian after the beer he was drinking while making the character...

He pretty much just smashed stuff.

Beers I hope he wasn't drinking:

  1. Fat Tire
  2. Arrogant Bastard
  3. Billy Beer
  4. Bud Light
  5. Red Stripe
 

They always are trying to break the game with Fly and Mules (the worst ones have Flying Mules). :p
Don't you mean a DonkeyPegasus?
. . . I was wondering who else had this issue (if you consider it an issue) of a lack of creativity in their party?
As long as the player is constructively contributing to the game during actual play, I don't really care about the source of her character inspiration.

Creative in play is far more important to me than creative out-of-game.
 


I can myself get a bit obsessive compulsive about character designs.. some of those are characters that really couldn't be designed well in other games I have played. That doesn't even make those the ones I will most want to play however... so I can be sympathetic to somebody wanting to build Belgariad characters.

Umm I quite think Hobo was trying humor and ummm failing perhaps?
 

I think it's actually kind of cool. There are some great Campbellian characters in the Eddings' books. At the very least, you can be happy as a DM knowing what kind of story he likes.
 

I'll admit I prefer to see original characters (or at least pastiches of two distinct characters), but that's because my players have spoiled me rotten. If I pitch a baroque Gormenghast-like fantasy, they come up with bizarre librarians and clockworks. If I throw out "superheroes, but with covert mystical origins" as an idea, I get college students on a first-name basis with Thunder God Indra. Living paintings, surly G-Men, heavenly swords forged into human form, drawing-room-comedy necromancers — I admit I take a lot of delight in seeing just what in the world my players will come up with next.

That said, even if I did feel slightly disappointed with a new player coming up with a derivative character, I would do my damnedest to get over it. For all I know he or she would be knocking all my expectations out the window three sessions down the road. It's happened before.
 

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