Nifft
Penguin Herder
It's not, and 'balance' remains a bad boogieman. All "balance" does is remove one specific kind of frustration.That was a well written post and a good analysis of the theoretical framework behind the direction DnD has taken I think... the drive for players to houserule and the drive for the developers to make new versions (and new games) are both caused by the disconnect you eloquently described at stage 1.
But I think where your theory breaks down is the idea that we can get to stage 3 from stage 2. I think stage 2 is a dead end.
You may have other frustrations with 4e -- my group has been taking a break from D&D ever since we hit Paragon tier -- but I suspect 'balance' isn't the source of your frustration. I guess it's some kind of "geek chic" to hate balance, though? Whatever, I've never been one for fashion trends.
Mmm. There have been explicit options for playing without any magic items since day 1, if I recall correctly, and now those options are well documented in the DMG2 or 3, and supported by the character builder.You are much more limited to a very specific type of (ultra) high-fantasy / high magic game.
4e is easier to modify than 3e was, because in 4e the assumptions are laid bare, while in 3e they were implicit -- and in earlier editions they were impossible to discern, so far as I could tell.
In 4e, one can easily remove a power source entire (e.g. "no Divine magic on the world of Purghuthush!") and everything still works.
4e even makes it trivially easy to run "e6" games, by dividing things into Tiers. If you want a low-fantasy game, simply limit the PC levels to Heroic Tier.
4e can be a good toolbox. Many of the same tools have been extracted from the implicit assumptions which underlie 3.x, and you can see quite a few of them laid bare in Trailblazer. With that product, one can probably modify 3.5e as easily as one can modify 4e.
If you don't mind a crass political counter-argument -- and we ought to keep these minimal, site policy & all that -- it was the Marxian state which collapsed, rather than the one he railed against.If you will forgive a crass political allegory, I'm reminded of a quote by Martin Buber back in the 19th Century, in critique of Karl Marx "One cannot in the nature of things expect a little tree that has been turned into a club to put forth leaves." I think D&D has entered the 'Dictatorship of the Balancariat*" and you will find that it is not, as promised a "transitional phase". It is perpetual (until the collapse).
This is simply untrue, and I'm a living counter example. I've never played an MMORPG, and I don't use their lingo, but I can handle 4e concepts pretty darn well -- and I'm NOT alone in that regard.Now days you have to be deeply immersed in gamer-geek or MMORPG subculture to understand even the basic concepts of the game. 4E may be a fine niche game for people who like that particular style, but the elements in 4E don't exist in history or in any literary or cinematic genre I have any interest in.
"... the mechanic and the auto manufacturers like Maserati can quit worrying so much about auto mechanics and explore the limitless possibilities of making fun cars"the DM and the industry game writers like mousferatu can quit worrying so much about game mechanics and explore the limitless possibilities of making fun adventures
Good mechanics are a vital part of a good adventure, just like they are a vital part of a good car. Of course they're not the only thing, but you'd be a fool to throw them away.
Cheers, -- N