catsclaw227
First Post
I am curious, if a guy wants to make a rogue with powers from PHB and Martial Power, you won't let them build it out in the CB? Why is that?It's also why I don't subscribe or allow char builder at my table.
I am curious, if a guy wants to make a rogue with powers from PHB and Martial Power, you won't let them build it out in the CB? Why is that?It's also why I don't subscribe or allow char builder at my table.
Yup, so I'm thinking making blog comments and forum posts the same thing. That shoudn't be too hard.
When someone makes a blog post, it cross-posts here. When someone responds here, it cross-posts to the blog. They'd be essentially the same data set, but presented in two different ways (i.e. one's blog would be a slection of one's lengthy posts that you'd like gathered together for people to view).
My argument was that there are three stages to being a character optimizer. These stages are:
1 - Mechanically Naive: (snip)
2 - System Mastery: (snip)
3 - Optimization Sublimated: (snip)
Folks in stage 2 are the optimizers that everyone seemed to get upset at. Folks in stage 3 are fun in any game.
- - -
Now, what does this have to do with the discussion of "system balance"? IMHO, D&D is nearing the end of stage 2, which has taken us from 3.0e to 4e.
Actually, you can run a perfectly working 4e game with zero magic. Thanks to the warlord class and the alternative rewards option in DMG2, you can do it very easily and without sacrificing the use of the Character Builder (magic items re-flavored to natural, non-magical abilities). I think this could be the first edition of D&D that supports this since, if I don't remember wrong (little experience with pre-3e D&D), you need a spellcaster to heal the party in earlier editions.In elevating balance to the sacred cow of game design, WOTC has stripped more than houserules out of the game, they stripped out all the different ways people used to play the game, and all the individual nuances which elevated it above say, monopoly. Broken as it was, you used to be able to play DnD as a high fantasy, dark, low fantasy, historical, literary genre, cinematic genre. Everything from Lovecraft to Lord of the Rings, from Sauron to Samurais... The system has now lost most of that flexibility. You are much more limited to a very specific type of (ultra) high-fantasy / high magic game.
Actually, you can run a perfectly working 4e game with zero magic. Thanks to the warlord class and the alternative rewards option in DMG2, you can do it very easily and without sacrificing the use of the Character Builder (magic items re-flavored to natural, non-magical abilities). I think this could be the first edition of D&D that supports this since, if I don't remember wrong (little experience with pre-3e D&D), you need a spellcaster to heal the party in earlier editions.
... you need a spellcaster to heal the party in earlier editions.
All I know is that the rules as presented in 4e books allow for a non-magical game with nothing but humans and no high-magic elements (or tieflings and whatnot), and it still works mechanically.But you are missing the point.
Aren't you glad this wasn't on your blog?Hey, I have an idea. How about we not turn this into an edition war thread?
I think Nifft's theory that this is a progression of stages is wrong, though as a description of different states or mindsets I think it's pretty interesting.But I think where your theory breaks down is the idea that we can get to stage 3 from stage 2. I think stage 2 is a dead end.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.