Derulbaskul
Adventurer
I really like the post-Spellplague Forgotten Realms (except for the map: there is no excuse for that to have been allowed to be published).
I play exclusively over a virtual tabletop. Haven't played in a face to face game in years. I play with my gaming friends, not my every day friends.
Huh, that's not how I'd see it. Assuming the crime is a serious one (punishable by execution, maiming, et cetera), here's my take:A friend confides to you that he has committed a particular crime and you promise never to tell. Discovering that an innocent person has been accused of the crime, you plead with your friend to give himself up. He refuses and reminds you of your promise. What should you do?
LG : Turn him in, promises are for pansies, not paladins
NG : Turn him in, but only after much thought, and right before the outcome of the trial
CG : Turn him in, then exile myself from the party ~~ f o r e v e r ~~
N : Let it pass, it has happened before and it will happen again
LE : congratulate him, "Well played my friend"
NE : Turn him in after the first man has been executed, collecting a bounty from both the original party and the greiving family of the innocent man.
CE : stab him in the back for being a bastard.
LN : Keep your promise, but work to clear the innnocent man
CN : let it go, but remind him that karma is a harsh mistress.
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What, none of these are "Blackmail the friend while telling the innocent man you'll clear his name if he pays you"?LE : congratulate him, "Well played my friend"
NE : Turn him in after the first man has been executed, collecting a bounty from both the original party and the greiving family of the innocent man.
CE : stab him in the back for being a bastard.
There we go.Dausuul said:NE: Sure, I'll keep the secret. For a price.
I agree with all that Ari said, and....Mouseferatu said:...words...
5) I love stunt-based, descriptive combat. I want cool visuals, and I want the DM and the players to actually take the time to describe them. I want to see the use of funky stunts/use of terrain at least a couple of times per combat. And I'm all for the DM giving small mechanical bonuses to really creative ideas or nifty descriptions.
To those who like rolled abilities and hp because they're realistic, does your preference extend to other stats that should also be realistically random? For example, everybody has different skills, so it'd make sense to roll for whether you get a W/NW proficiency every level. Right?I too despise point-buy (this one might not be as much of a minority as some think), fixed h.p. per level, and anything else where a bell curve via dice roll would do a better job of reflecting reality.
I think I'm in the minority of loving Planescape, and more specifically for thinking that Sigil slang is the best tone-setting device since...the Lady of Pain, who's equally cool.