What are you a minority about?

Well, isn't that the whole point of the Mythos universe? Humanity prefers - indeed needs - a comfortable illusion as opposed to the stark truth, and when this illusion is stripped away the inevitable result is insanity is the core tenent of Lovecraftian fiction. The fact that you 'have trouble suspending your disbelief enough to accept the kind of universe the Cthulhu Mythos posits' makes you a half of a perfect Lovecraftian narrator. The only thing else you need is a deep facination with the stuff you refuse to believe.

Since when were you under the illusion that Lovecraft's stories presented the truth of the universe?;)
 

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When it comes to 4E, I'm more concerned with fast, streamlined play than strict mechanical observation. Balance can take a back seat if combat runs smoothly and book-keeping is reduced.

What's interesting is that online that feels like a minority view, whereas in real life it's been the opposite.
 

I like playing Core-only with a few setting-appropriate, house-ruled additions.

I like to homebrew; I don't like running published setting as-is (though I like them as an inspiration).
 




There are a couple of things that I feel like I'm in the minority for, honestly.

1. I think that J.R.R. Tolkien's writings are exceptionally and unequivocally boring. His ideas are very cool, however, so there is that.

2. I have never fudged dice rolls and cannot stand when people do, or talk about how they do.

3. I grew up after 3rd edition had already come out but I've always preferred the older editions. In other words: I'm a gamer under 30 who prefers D&D editions before the year 2000.

Maybe those aren't really minority views but if they're not, I really hang around the wrong forums. :P
 

this is a fun thread. A few of my minorities:

1) I like easier games. I'd much rather GM (and play) in a game where things are a bit too easy than a bit too hard. I mean, I like to challenge PCs, and I've TPKed my fair share of groups, but I generally prefer the PCs to come out on top. I tend to err on the side of caution because of this.

2) I prefer weaker PCs. When I play, I like PCs with flaws. Not only flaws, but active hindrances to being awesome. My characters always have some problem that gets in the way of their success. My brother is the same way - I think it must be a genetic gamer mutation, or something. ;)

3) I am firmly against the use of music in RPGs. No music in the background. Ever.

4) The Penny Arcade podcasts, while funny, annoy the hell out of me. I would hate to GM (or play) in that group.

5) I do *not* think Savage Worlds is a game that can cover any genre... and when people ask for a game system recommendation for "X", it is not my instant system of choice.

6) I do not like Star Wars, Star Trek, Battlestar Galactica, or pretty much any sci-fi fantasy show that has ever been on TV, with the exception of Firefly and (maybe) the first season of Supernatural.

7) I game in a group that has a 50/50 split in terms of player gender. Or, at least, it's close right now (the number fluctuates, obviously).

8) I have next to no interest in most of the planes. Even though my campaign is in the feywild right now. :)

9) I don't usually like new monsters - I'd much rather my monster books consist of new goblin, orc, gnoll, ghoul (and so on) variants.

10) I prefer poker or a board game to an RPG. :)
 

I like roleplaying games played as pattern finding games. You know, the old cooperative simulation game hidden behind the screen and played as a cooperative situational puzzle. Simplicity of number crunching on the player side, as complex as the players desire and the DM is willing to track behind the screen.
 

9) I don't usually like new monsters - I'd much rather my monster books consist of new goblin, orc, gnoll, ghoul (and so on) variants.

Brother, you're not alone. When I read about how people are playing half-demon bladewing chaos leprechauns or whatever, I honestly have to stop reading. What's the matter with orcs and goblins and zombies? For that matter, what's the problem with humans?

To me, it's the mark of a weak writer that instead of being able to give their foes actual characters, motivations, or backgrounds, they try to stun them with their newness. "Well, see, the half-demon bladewings are trying to take over the world because LOOK OVER THERE THEY BREATHE HALF-FIRE HALF-ACID AND THEY FLY A THOUSAND MILES AN HOUR WHOOSH ROLL INITIATIVE."
 

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