Lolth!


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Actually, that's half of Lolth. They don't list the Spider Queen form, only say she turns into it.

Edit: and after seeing what the paragon party I'm DMing through Scales of War does to poor solos, I looked at that and thought "against a level 30 party, I wonder if she'd ever get an action."
 
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Which I guess makes this one "Lol"? ;)

Interestingly, since she doesn't assume the spider form until reduced to 0, that means that if you haven't completed the quest to keep her from discorporating, you won't ever face the spider form.

The book may make it more clear- I'd wager that you fight her in one form, she changes form and you fight til she's bloodied in the second form before she discorporates.

Aargh!! I want the MM3 so damn bad!!
 

The entry points out that Lolth discorporates at 25% HP, so presumably when bloodied in Spider Queen form. That makes sense, as the form presented in the preview does not have the Discorporate ability.

The lack of multiple initiative actions makes the drow form of Lolth less imposing than I was hoping for. The ability to deny one set of PC actions every round with Dominating Rebuke is pretty rough, though, and helps balance the economy of actions slightly. Poison Strands, if used properly, could tie up one or more melee PCs.

Her damage seems underwhelming at first, but she does a lot of ongoing poison damage, and Lolth's Retribution means that if you are attacking her, you are going to continue to take damage. If someone has poison resistance, however (and at epic tier it would probably be in the resist 15 range), they are going to be relatively unscathed by her attacks.

Her AC, Reflex, and Will are high for a level 35 lurker -- a deviation from the MM2 and Monster Builder math, but then again, she's Lolth. She doesn't seem all that lurker-ish, but solo lurkers are tough to pull off. And she's not immune to attacks from non-epic creatures -- something we've seen with every other god, I think.

An interesting interpretation of the goddess -- and I am VERY curious what the Spider Queen form looks like.
 

These stats definitely seem to be just for the first part of a multi-part fight: the hit points are fairly low - standard for a 35th-level elite skirmisher or controller with 29 Constitution.
 

The entry points out that Lolth discorporates at 25% HP, so presumably when bloodied in Spider Queen form. That makes sense, as the form presented in the preview does not have the Discorporate ability.

That could be. I assumed that the text referred specifically to the form presented, but there's no reason it should.

I do hope it's a little clearer in the book, but I think you're probably right.

I'm also not sure I've ever seen a power that does 50 ongoing damage before... :eek:
 


These stats definitely seem to be just for the first part of a multi-part fight: the hit points are fairly low - standard for a 35th-level elite skirmisher or controller with 29 Constitution.
Yep. HP are very low. At first I assumed that maybe they increased damage to compensate - but no such luck.

A multi-part fight makes sense and sounds interesting!
 

Wow...I think this is by far the most complex stat block I have seen so far, and it is only for one of her forms. :confused:

It's not that complex really. The tactics would be:

[sblock]Round 1, Teleport 8, pop Impenetrable Darkfire for CA and defense, Attack with Scourge, slide target to where they can be most effective, then action point and use Insidious Poison to get an extra attack. If someone hits you (which should be difficult without AoE's) without dazing or stunning, use dominating Rebuke.

Round 2, if not stunned or dazed, then give someone a kiss and use Insidious Poison if it recharged. If no recharge, Scourge someone, Action point, Scourge again. If you didn't need your move, pop poison strands as a minor. Then Impenetrable Darkfire drops, remember to use dominated minion before being forced into Form of the Spider Queen.
[/sblock]

I think it will probably be a fun two rounds. Note the 2 action points, so you'll have an action point to spend practically every turn. There's hoping your other form has 2 AP's as well.

If I wanted to make the fight a little more epic, I would give her a few companions, maybe a leveled up Balor or something, maybe a few Mezzodemon Shocktroops. Her damage potential when she is not dominating is rather low to be any significant threat for the two round pre-fight.

I guess if the Spider Queen Form is statted as an actual Solo, rather than another Elite, then the pre-fight suddenly makes more sense, to force PC's to blow their nova and stun powers in those first few rounds, and have a real fight afterwards.
 
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