Eithal looks into the hole of the broken tower.
Just an empty pit, no threats from there, she says as she readies her weapons.
[sblock=Eithal's Actions]Perception to investigate tower ruin: 1d20+5=
25. Since H.M. is the only one who hasn't posted yet, thought I'd jump start this thing.
Also, we'll go with Eithal's stats as they are according to the current sheet since I've already got her entered in CB and Masterplan as-is. After the combat, if you get her updated HM, I'll update my version of her to match your updated version.[/sblock]
---
A cloud of ravens emerges from the mists on the far side of the bridge, swirling just feet above the ground like a small tornado. A shadowy figure stands in the center, seeming to flicker and fade.
-turn away-
The words seem to seep forward from the depths of your minds, like filth floating to the surface of the water. The figure gestures at the bridge the middle of it blasts apart, falling into the rushing waters. A second later, the figure explodes into ravens that quickly disappear into the mist.
Around you, the hung bodies begin to moan, their swaying and thrashing loosening or tearing the weathered ropes that bind them. Suddenly the group is surrounded by the hungry dead - the largest three being the ones that were hung from the bridge - while hundreds of ravens dive from the trees and fly from across the river...
[sblock=Initiative]I roll initiative to speed things along. Results:
Gurk: 26
Livia: 26
Yimanyngurr: 20
Eithal: 17
Corvus: 13
Kaz: 12
Fedrock: 11
Enemy: 10
Players all get to go first.
Corvus's Battlefront Leader power lets one person shift half their speed when initiative is rolled. Presumably, whoever claims is first gets it(unless Corvus says otherwise). If so, just add that movement on a free action when you post your turn.[/sblock]
[sblock=Terrain Information, please read]The broken tower falls 10 feet into water, anyone who falls in takes 1d6 damage, though what's left of the wall gives +2 to saving throws against falling in. The walls of the pit are DC 18 to climb.
Trees: Squares with green trees are difficult terrain, as are those with bare rock(at the north end of the map and near the bridge). The brown trees near the left-center have no effect.
Mist: Anything more than 5 squares away has concealment(-2 to attack)[/sblock]
[sblock=Combatants]
Gurk: F2
Livia: L8
Yimanyngurr: D10
Eithal: I3
Corvus: N4
Kaz: D5
Fedrock: L3
Rerisen Dead 1: B3
Rerisen Dead 2: B8
Rerisen Dead 3: E2
Rerisen Dead 4: I2
Rerisen Dead 5: M2
Rerisen Dead 6: O7
Rerisen Dead 7: O4
Rerisen Dead 8: K1
Rerisen Dead 9: B5
Rerisen Dead 10: J4
Rerisen Dead 11: G1
Rerisen Dead 12: C1
Rerisen Hulk 1: G11
Rerisen Hulk 2: H11
Rerisen Hulk 3: I11
Rerisen Raven Swarm 1: O1,
Swarm,
5 squares up
Rerisen Raven Swarm 2: D20,
Swarm,
5 squares up
Rerisen Raven Swarm 3: L20,
Swarm,
5 squares up
Swarm: Swarms take 1/2 damage to ranged and melee attacks. They are vulnerable to Burst and Blast attacks.[/sblock]
[sblock=Map]
[/sblock]