TheNovaLord
First Post
I like dungeons, but the game system would have to be one where you could do a 12-14 room dungeon in one session:
As long as it was something like
3-4 probably unavoidable fights
1-2 trick/trap/wierd/puzzle rooms
2-3 probably avoidable fights/social encounters
1-3 empty rooms (ransacked previously, under construction, etc)
An overall theme to the dunegon
Some hints to the 'next dungeon' which is some distance away so we can have a journey interlude
If that can be run/played in 5 hours, sign me up
As long as it was something like
3-4 probably unavoidable fights
1-2 trick/trap/wierd/puzzle rooms
2-3 probably avoidable fights/social encounters
1-3 empty rooms (ransacked previously, under construction, etc)
An overall theme to the dunegon
Some hints to the 'next dungeon' which is some distance away so we can have a journey interlude
If that can be run/played in 5 hours, sign me up