Kill Monsters, Take Stuff, THEN WHAT?


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I would buy a mule to carry the stuff I took. Then I would buy a tavern. Then I would set up a mercantile company to keep my tavern in the best ale. Once I'm rich I'll build a castle and set up a mercenary company and then I will carve out my own little kingdom. Does page 42 tell you how much all that would cost?

That's a good plan! Then, if you like, you can invest in improving your little kingdom, and in extending the benefits of your imperial government to the barbarians!

Or, like Kull and Conan, you could chafe under the yoke and take a break to pursue again more visceral adventures, perhaps beyond the horizon of the Known World.
 

Wench, drink, and repeat. ;)

See, someone gets it. After you kill the monsters and take their stuff, you blow it on ale and whores! Then when you're out of gp, you go back and get more, it's a limitless supply, because the DM will just roll up more. That's how you keep the campaign's economy, such as it is, going. Why are we discussing this? I thought everyone knew it. ;)
 





From The First Fantasy Campaign:
Dave Arneson said:
Just accumulating the money is not really enough of a guide in some cases as to what the players do between expeditions, besides healing themselves up. So the following is presented as a supplement or alternative to the players.

There follows a system to get experience points by spending loot on Special Interests in the following categories:

WINE (Alcoholic beverages were to be consumed "BY THE PLAYER" -- but, despite the emphasis, I am pretty sure the character was meant. This conflation was common in writings of the '70s.)
WOMEN (It was a "guys' game" to such an extent!)
SONG ("The player proceeds to the local tavern and expends his wealth on other players present ..." Damages assessed by the tavern owner count.)
WEALTH (Stockpiling, like Scrooge McDuck. "If these items are stolen, the player loses full value immediately upon discovery and may lose levels as a result.")
FAME (1. Fight creatures and players in the game. 2. Get another player to attest in public to your prowess. 3. Go to a party, per SONG, and collect your points at the end.)
RELIGION (Note: "Money given to the denomination may be spent by the Clerical type once 40% - 90% (roll six-sided die) is sent to H.. See HOW TO BECOME A BAD GUY for other details.")

Last, but not, least, Houston we have ...
HOBBY
Examples of some of the more obvious pursuits would be SPELL research by Magic-Users specializing in say ANIMAL CONTROL or the raising and breeding of LYCANTHROPES. Even the taking of spare parts and building a new creature (very difficult, but interesting!!!). One's hobby could even be the devising of better TORTURE machines, making GOLD, the building of flying machines ...
 
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There was actually a group of criminals who did this in the American West of the 1800s...though they didn't serve escargot or wine. And they got away with it, too.
I believe you're thinking of this.

Something analagous to Cave-In-Rock was featured in the movie How the West Was Won, which includes one of the best lines ever uttered by Jimmy Stewart: "I'll always be goin' to see the varmint, Eve."
 

Do they come with alien STDs or just the normal kind?

Alien STDs are std.

I believe you're thinking of this.

Nope- this was a standard wooden inn type place, somewhere along a trade route, set up as an Bed & Breakfast...except it was a Bed & DEATH!

The proprietors of the Wayside Inn in Labette County, Kansas from 1872 to 1873 consisted of a man, a woman, a boy and young lady, all unrelated but posing as the Bender Family.

They were most recently featured in the "[ame="http://www.amazon.com/Blood-Lines/dp/B002WS53XC"]Blood Lines[/ame]" episode of Deadly Women
 

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