I'm A Banana
Potassium-Rich
So FireLance's thread on Making Things Different, and, related, Ari's blog about changing the play experience over levels, connect, in a weird way, to an old thread that contained some wisdom, and I had an idea once upon a time about Aspirations, but I think they're all getting at more or less the same idea:
What does your character do, aside from killing things and taking their stuff?
And how would you like to see that played out over the course of a campaign?
And what rules/guidelines/aids might we make to help DMs pay attention to this aspect of your character?
The floor is now open!
What does your character do, aside from killing things and taking their stuff?
And how would you like to see that played out over the course of a campaign?
And what rules/guidelines/aids might we make to help DMs pay attention to this aspect of your character?
The floor is now open!
