Why?
Lawful Good can take life,
id say its
why, how , when, where, what
you take life that is important in decidng whether its Evil or not.
Yeah, right. While I do enjoy players that can be anything close to actual good... Well - they tend to think of themselves as neutral, or are vastly genre blind (hence the girlfriend). PC's go across the forest and notice five goblins eating around a fire.
"Oh, hello there, fellow sentient beings!" Yeah, right. Even if they don't attack themselves, they are going to slay them if goblins even think of defending their camp. Another example - there's an artefact guarded by hobgoblin tribe. The question won't be "should we really rob them of this possibly holy artefact?" but rather "so do we steal it all stealthy-like, or just kill anyone standing up to us?".
Fantasy is built around hyperboles, and one of them is "us goodies vs them uglies", one of oldest ways to make good people do bad things. Caring about sentient beings just doesn't enter FRP equation all that often, and even then, there are "good" characters disregarding life for very poor reasons. Actually giving two S's about sentients that look ugly is still considered somewhat
edgy, which isn't all that strange, fantasy is pretty much built around that premise of ugly beings deserving death by sparkly blades.
It's like with the chain thread.
It's a chain, of course it's here to be pulled, dude!.
Well of course we can kill those guys - they have fangs and s
t. And they attack us! After we marched into dungeon armed to teeth, trapping them since it's the only entrance.
Breaking those views is one of basic points of any story I try to tell, which doesn't mean I'm blind to the fact that it's not the norm, in fact far from it. The nature of evil is a reasonably known subject, it has been for years, but it's very... unsettling. And fantasy hyperbolic system of evil and good is far more reassuring, though again - it has nothing to do with caring about others, as we tend to turn empathy off for anything that looks different enough.