Thanks, fixed.Gort said:Hiccup :eng101:
Exactly! That's why I'm suggesting a comment needs to be added to the Rules Update. Just like Brutes, their damage needs to be increased.keterys said:Lurkers do more damage if you count them as using Limited attacks... which they generally should count as using.
I've not fully analyzed the MM3 Lurkers yet, but from noting down all damage expressions I came away with the impression that their damage is too low. It could be misleading because they're all accompanied by nasty conditions, but I don't think so.
I'm working on itHas anyone worked out elegant damage expressions for the +25% and +50% suggestions?

Edit: I've attached the (average) 'damage by level' table I'm using as a basis for the new damage expressions table. Since the minion damage values are fixed, they are usable right away. I've also decided to expand it to level 40 - because I can

- std avg is identical to level + 8 and corresponds to the 'Single Target' column
- std low is std avg - 25% and corresponds to the 'Two or more Targets' column
- std high is std avg +25% and to be used for Brutes (and Lurkers), and encounter or recharge powers of different monster roles
- ltd high is std avg +50% and to be used for Brute (and Lurker) encounter or recharge powers
The minion damage is simply 50% of the corresponding std damage columns (rounded down).
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