Dire Human
First Post
OK! As punishment for my sloth and irresponsibility, I've upped the timetable to two items per day. That'll teach me!
Deep Pact Level 6 Utility Power: Lungless Breath
Lungless Breath, Warlock Utility 6
It's a simple matter to breathe underwater: one must simply forget that one has lungs, and keep moving so as not to remember.
Daily * Arcane
Standard Action, Personal
Effect: You swim a number of squares up to your speed, and you can breathe underwater until the end of your next turn. You take no penalties to attack rolls while swimming or underwater.
Sustain Move: You swim a number of squares up to your speed. If you move more than one square, the effect persists until the end of your next turn.
Deep Pact Level 7 Encounter Power: Tangible Dread
Tangible Dread, Warlock Attack 7
Paranoia grips your foe, the tiny thoughts you've implanted in his mind distracting him and making him flail wildly at nothing.
Encounter * Arcane, Fear, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. Will
Hit: 1d10 + Constitution modifier psychic damage. On the target's next turn, its first action must be a standard action used to attack a square of your choice adjacent to the target.
Deep Pact: If the square is occupied by a creature, the target gains a +2 power bonus to the attack roll.
Murr
Insulting Spray
Heroic Tier
Prerequisite: Murr, noxious spray racial power
Benefit: Your noxious spray power marks its targets until the end of your next turn, whether the power hits or misses.
Practiced Leap
Heroic Tier
Prerequisite: Murr, rogue
Benefit: Whenever a power would allow you to move or shift, you may instead jump an equal number of squares without making an Athletics check. If you choose to jump in place of shifting, you do not provoke opportunity attacks for the duration of the jump.
Sticky Spray
Heroic Tier
Prerequisite: Murr, noxious spray racial power
Benefit: Your noxious spray power slows its targets until the end of your next turn.
Deep Pact Level 6 Utility Power: Lungless Breath
Lungless Breath, Warlock Utility 6
It's a simple matter to breathe underwater: one must simply forget that one has lungs, and keep moving so as not to remember.
Daily * Arcane
Standard Action, Personal
Effect: You swim a number of squares up to your speed, and you can breathe underwater until the end of your next turn. You take no penalties to attack rolls while swimming or underwater.
Sustain Move: You swim a number of squares up to your speed. If you move more than one square, the effect persists until the end of your next turn.
Deep Pact Level 7 Encounter Power: Tangible Dread
Tangible Dread, Warlock Attack 7
Paranoia grips your foe, the tiny thoughts you've implanted in his mind distracting him and making him flail wildly at nothing.
Encounter * Arcane, Fear, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. Will
Hit: 1d10 + Constitution modifier psychic damage. On the target's next turn, its first action must be a standard action used to attack a square of your choice adjacent to the target.
Deep Pact: If the square is occupied by a creature, the target gains a +2 power bonus to the attack roll.
Murr
Insulting Spray
Heroic Tier
Prerequisite: Murr, noxious spray racial power
Benefit: Your noxious spray power marks its targets until the end of your next turn, whether the power hits or misses.
Practiced Leap
Heroic Tier
Prerequisite: Murr, rogue
Benefit: Whenever a power would allow you to move or shift, you may instead jump an equal number of squares without making an Athletics check. If you choose to jump in place of shifting, you do not provoke opportunity attacks for the duration of the jump.
Sticky Spray
Heroic Tier
Prerequisite: Murr, noxious spray racial power
Benefit: Your noxious spray power slows its targets until the end of your next turn.
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