Sounds good! So a NavalOh cool. Just saw this.
Had to dig up my books, but I got 'em. I'll work up a character this weekend.
Looking at a character who grew up in a family of belters working asteroids out of an orbital habitat, then joined the Imperial Navy as a way of getting away...served for a term or two, then mustered out to become a commercial pilot.
'Bout time you showed up here!Just checking in at the need thread.
Sorry I havent posted in a few days; I was kinda waiting to see what the other players wanted to do.
So, are we going with the more "generic" Traveller setup, or still doing the Zhodani thing?
What Shay said.I think we settled on the more Imperium-centered game...
'Recruit more later' meant that you lot might decide to abandon me en masse when you see how tough I'm planning to be on you guys!You two can stop that line of thought RIGHT THERE!*mutter, mutter* racial stereotyping *mutter, mutter*
And whaddaya mean 'recruit more later'? Think we cannae handle it, cap'n?![]()
'Officer' does not necessarily connote 'command.'I read over the occupational templates in GURPS Traveller, and I might go with Enlisted...not sure. I don't really see my character as being the best 'command potential' type, and humble beginnings often make becoming an officer more difficult in the Imperial Navy...
The feeling I always got was that Navy Officers commanded ships, and Enlisted crew were the ones that actually got their hands dirty with operations. In that case, this character would be Enlisted. An actual pilot, as opposed to someone who tells a pilot what to do.![]()