Falling Icicle
Adventurer
Last night our group ran up against a horned devil. Our party is all 11-12th level, and we were having great difficulty fighting this thing. Most of our sorcerer's spells and my wizard's failed to get through its high SR and saves. We didn't even bother trying to nuke the thing with blasts, since we assumed that, as a powerful devil, it would be highly resistant if not immune to most elements. Nobody in the group has a holy weapon, so our fighter types barely even scratched it with its DR.
So then I get the idea to summon a Celestial Dire Tiger. Looking at the celestial template, i notice it has the Smite Evil ability. Cool, I thought, maybe that would allow it to get through the devil's DR and deal some decent damage before dying. Well, then we look at the Smite Evil rules and ... wow. The Dire Tiger adds +28 damage (twice its HD) to EVERY attack because the creature is a devil AND completely ignores its DR. So I roll the attacks, and 3 claws (our bard was kind enough to hold action and caste haste on my summon as soon as it appeared), a bite, and 2 rake attacks hit. I end up doing over 200 points of damage to the devil, killing it.
Our entire group was speachless. We read and reread the smite evil rules to be sure we were doing it correctly. I mean, there's just no way this could be right. If we understand it correctly, it's such a horrendously overpowered and cheesy ability I feel dirty for even using it. One summon with one special attack shouldn't make an encounter go from perilous for a 6 person party to easy as pie, should it?
Tell me we're reading Smite Evil wrong. Please. I've been pretty impressed with the relatively well balanced changes to Pathfinder so far, but this new Smite Evil is just... insane.
So then I get the idea to summon a Celestial Dire Tiger. Looking at the celestial template, i notice it has the Smite Evil ability. Cool, I thought, maybe that would allow it to get through the devil's DR and deal some decent damage before dying. Well, then we look at the Smite Evil rules and ... wow. The Dire Tiger adds +28 damage (twice its HD) to EVERY attack because the creature is a devil AND completely ignores its DR. So I roll the attacks, and 3 claws (our bard was kind enough to hold action and caste haste on my summon as soon as it appeared), a bite, and 2 rake attacks hit. I end up doing over 200 points of damage to the devil, killing it.
Our entire group was speachless. We read and reread the smite evil rules to be sure we were doing it correctly. I mean, there's just no way this could be right. If we understand it correctly, it's such a horrendously overpowered and cheesy ability I feel dirty for even using it. One summon with one special attack shouldn't make an encounter go from perilous for a 6 person party to easy as pie, should it?
Tell me we're reading Smite Evil wrong. Please. I've been pretty impressed with the relatively well balanced changes to Pathfinder so far, but this new Smite Evil is just... insane.