Converting Epic Level Creatures

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Environment: Peaceable Kingdoms of Arcadia? (Like the duruchu'lin?. Note the Spirit World in the underbar)

I'm OK with that.

Organization: Solitary or x (General Monkey plus 10-60 awakened monkeys)?

A standard awakened monkey isn't going to be much help to General Monkey!

How about high-level awakened monkey rogues or awakened dire ape fighters?

We could also add the behemoth gorilla.

Something like this:

Organization: Solitary or gang (General Monkey plus 10-60 simian monsters of CR 18-19 such as 18th level awakened monkey rogues, 15th level awakened dire ape fighters or behemoth gorillas)

Challenge Rating: x

He's a 29th level sorcerer with all the spells. CR needs to be at least 30.

Treasure: Triple standard (excluding combat gear)?

Since it is large, base it off a dire ape?
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

General Monkey speaks x.
Celestial, Common, Draconic, Infernal, and Sylvan?

That's all fine by.
 

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That org looks like a good start.

The CR is a bit tricky. The spellcasting levels beyond 20 don't add much, though. If we compare him to the archfiends and celestial paragons, he falls closer to the CR 24-25 range. If you think it's necessary to lower the spellcasting level to 20th to make this work, I'm all for it.

This will also allow Tiger to be closer to Asmodeus and Demogorogon and the like, rather than eclipse them.
 

That org looks like a good start.

The CR is a bit tricky. The spellcasting levels beyond 20 don't add much, though. If we compare him to the archfiends and celestial paragons, he falls closer to the CR 24-25 range. If you think it's necessary to lower the spellcasting level to 20th to make this work, I'm all for it.

This will also allow Tiger to be closer to Asmodeus and Demogorogon and the like, rather than eclipse them.

Hmm, I guess he doesn't have all the magic geegaws that make a 29th level sorcerer so nasty, so I can go along with cutting him down to CR 24.

After all, the other two generals are supposed to be tougher, so we have to leave something to aim for!:D
 


Hmmm, is he pretty much done now?

Once we agree on the CR we've got General Monkey's stats figured...

Then we've only got the description, flavour text or tactics...

...and working out stats for the 18th level awakened monkey rogues and 15th level awakened dire ape fighters.:p
 



Looks like we're ready for the next one!

But what about the monkey rogues and dire ape fighters? :.-(

I guess I'll have to stat them up myself.:D

*Ahem*

The stats look fine, the only error I noticed is a "reknown" instead of "renowned" in the flavour text.
 

Yeah, that barrel of monkeys sound less fun than a...well, you know.

I'll fix the "reknown".

Here's the next toughest...

Tiger
NO. APPEARING: —————————— 1 + host ——————————
ARMOR CLASS: -6
MOVE: 36"/24" —————————— (MC: A) ——————————
HIT DICE: 30
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-10/1-10/2-20
SPECIAL ATTACKS: —————————— See below ——————————
SPECIAL DEFENSES: —————————— See below ——————————
MAGIC RESISTANCE: —————————— 80% ——————————
INTELLIGENCE: —————————— Genius ——————————
ALIGNMENT: —————————— Lawful neutral——————————
SIZE: —————————— L ——————————
Attack/Defense Modes: Nil
LEVEL/XP VALUE: X/27400

General Tiger is most frequently dispatched by the Animal Kings to suppress rebellions or carry out orders of punishment. His mien is so fearsome that all creatures within 24" with less than 3 hit dice or levels must make a saving throw vs. spell or flee in panic for 1d4 turns. He is armed with a vorpal sword + 5 which causes 2d6 + 12 points of damage on a successful hit. He can either make 3 attacks per round with this weapon or use his clawed hands and bite for the damages listed above. He is + 3 on his chance to hit ( + 8 when using the sword). When he appears, he is accompanied by a host of 100 tigers. These tigers are absolutely loyal to him and instinctively understand his every command. General Tiger is extremely proud, hot-tempered, and blood-thirsty.
 

Yeah, that barrel of monkeys sound less fun than a...well, you know.

I'll fix the "reknown".

I've done some rough calculations and it seems an awakened monkey rogue isn't very effective as an 18th level rogue - they simply don't have the damage output or hit points to be very effective. They work much better as Wisdom-based spellcasters (Druid is a good pick, since they can just wildshape when they need to melee). An awakened dire ape makes a pretty good combat rogue, though.

So, I suggest altering the Organisation line to:

Organization: Solitary or gang (General Monkey plus 10-60 simian monsters of CR 18-19 such as 18th-level awakened monkey druids, 15th-level awakened dire ape rogues and fighters, or behemoth gorillas)
 

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