Particle_Man
Explorer
I liked that you could play "monster" races from level 1, with no ECL worries.
Yeah, but I ain't gotta pre-add and pre-cast seven different AC, Attack and Resistance-boosting spells to make a viable combatant outta the critter. I just grab and go. There's a pile of stuff, but I've found that because I use heavily themed critters, a lot of them do kind of the same thing (a lot of ongoing damage and domination and movement-limiting currently). It's a lot easier for my improv-heavy style to just have the numbers ready without having to fiddle with them for 15 minutes before the session.Well, to be fair, there is a pile of stuff to track in 4E combats too. Front or back load, what's your preference?
7) Playable epic levels. 'Nuff said.
There's only one thing 4th Edition got right for me: Multiple variant stat blocks for each creature type pre-statted in the Monster Manual.
Now that's just being silly. I could label 15th to 20th level in 3.5 "epic" and make the same claim.
4th Edition lopped off the low-end and the high-end of the power scale. I don't count that as a win. It's feature reduction.
No you couldn't, because 15th-20th is still pretty much hilariously unplayable.