unan oranis
First Post
Can you consider a blast or burst attack to be melee if the target is adjacent? What if you are using a melee weapon as an implement?
Can you be considered flanking, and get combat advantage using a blast, burst or ranged attack if you are in fact flanking the target?
Can you choose to use a basic ranged attack instead of basic melee against a target that provokes an OA adjacent to you? If you do, does that trigger a counter OA?
Is there a rule that prevents a chain of special abilities? For example, monster A runs away, so hero B makes an OA but misses, triggering monster C's power of making an attack when allies get missed, triggering hero D's arrow-of-bonus-time etc...
Is there a maximum falling damage? I can never stop thinking of maximum of 20 dice from older editions...
Sorry if some of these are lazy, but I don't have my manuals handy.
Can you be considered flanking, and get combat advantage using a blast, burst or ranged attack if you are in fact flanking the target?
Can you choose to use a basic ranged attack instead of basic melee against a target that provokes an OA adjacent to you? If you do, does that trigger a counter OA?
Is there a rule that prevents a chain of special abilities? For example, monster A runs away, so hero B makes an OA but misses, triggering monster C's power of making an attack when allies get missed, triggering hero D's arrow-of-bonus-time etc...
Is there a maximum falling damage? I can never stop thinking of maximum of 20 dice from older editions...
Sorry if some of these are lazy, but I don't have my manuals handy.
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