Special Conversion Thread: Moldvay's Undead

Those leftist bastards! B-)

If we want to make it cumulative, we can reduce the penalty to -1 Str, -1 Con, and -1 Dex, to a maximum of -5, which would follow the aging chart more closely (rather than jumping straight to venerable). Sound appealing?

Thoughts on the "greater demon fever" described upthread?

That seems rather feeble. A bestow curse can inflict a -6 on one stat or a -4 on attacks, saves and checks and these things are messengers of Orcus.

I'd rather it do a penalty and some ability damage or ability drain. This think should be nasty.
 

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I'll agree not to reduce speed/allow them to run and charge for the same reasons as Shade.

Hmm. I kind of like the cumulative idea, but I can see the reason not to do that.

Ah, good old Latin. Note how left-handed people are "sinister." My wife, who's a lefty, really hates that. There's also a theory (that's discredited but sadly still hanging around the medical establishment) that left-handedness is caused by brain damage. If you ever see a neurologist, one of the first things they'll ask is if you're left-handed.

That's a new one to me, and I'm a sinister individual - in several senses of the word...:devil:
 

Cleon said:
That seems rather feeble. A bestow curse can inflict a -6 on one stat or a -4 on attacks, saves and checks and these things are messengers of Orcus.

I'd rather it do a penalty and some ability damage or ability drain. This think should be nasty.

Keep in mind that it also ages and rusts, and all that with each set of strikes!
 


A mere -1 still doesn't seem enough.:.-(

In that case, return to jumping straight to the max penalty, and not making it cumulative?

I'd rather not add ability damage/drain, since 1.) it already penalizes abilities, and 2.) the disease does that.
 

In that case, return to jumping straight to the max penalty, and not making it cumulative?

I'd rather not add ability damage/drain, since 1.) it already penalizes abilities, and 2.) the disease does that.

I just like the idea of it aging victims to death. Is that so much to ask? :heh:
 

I just like the idea of it aging victims to death. Is that so much to ask? :heh:

If it didn't already have the energy-draining gaze, I might feel the same way. As it stands, those mere mortals will be dead and bodakified in no time. :devil:
 

If it didn't already have the energy-draining gaze, I might feel the same way. As it stands, those mere mortals will be dead and bodakified in no time. :devil:

I didn't get where I am today by letting mortals off easy.:p

Ah well, I can accept the -5 max if necessary.

So shall we move on?
 

Sure. Once again...

Updated.

What about this?

Non-magical armor, upon receiving a second hit with the right hoof, will disintegrate in a shower of rust Magical armor must save versus disintegration each time it is hit: If the save is made, nothing happens to the armor; if not made, the armor loses + 1 permanently. When all bonuses are gone, the magical armor is treated as non-magical armor.

Rust (Su): If Dispater succeeds on a touch, his touch causes the target metal to corrode, falling to pieces and becoming useless immediately. His touch can destroy a 10-foot-cube of metal instantly. Magic armor, weapons, and other magic items made of metal must succeed on a DC 36 Reflex save or be dissolved. The save DC is Constitution-based.

A metal weapon that deals damage to Dispater corrodes immediately unless its bearer succeeds on a DC 36 Reflex save. Wooden, stone, and other nonmetallic weapons are unaffected. Dispater can suppress or resume his rusting touch ability as a free action. The save DC is Constitution-based.
 


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