Shade
Monster Junkie
Updated.
Spells: A greater lammasu casts spells as a 12th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.
Typical Cleric Spells Prepared (6/7+1/5+1/5+1/4+1/4+1//2+1; save DC 15 + spell level):
0—detect magic, guidance (2), light, read magic, resistance;
1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*, 1 more;
2nd—aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy, 1 more;
3rd—daylight, dispel magic, magic circle against evil*, remove curse, 2 more;
4th—holy smite*, neutralize poison, 3 more;
5th—x;
6th—x.
*Domain spell. Domains: Good and Healing.
Spells: A greater lammasu casts spells as a 12th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.
Typical Cleric Spells Prepared (6/7+1/5+1/5+1/4+1/4+1//2+1; save DC 15 + spell level):
0—detect magic, guidance (2), light, read magic, resistance;
1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*, 1 more;
2nd—aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy, 1 more;
3rd—daylight, dispel magic, magic circle against evil*, remove curse, 2 more;
4th—holy smite*, neutralize poison, 3 more;
5th—x;
6th—x.
*Domain spell. Domains: Good and Healing.