Converting "generic setting" Second Edition monsters

Updated.

Spells: A greater lammasu casts spells as a 12th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.

Typical Cleric Spells Prepared (6/7+1/5+1/5+1/4+1/4+1//2+1; save DC 15 + spell level):
0—detect magic, guidance (2), light, read magic, resistance;
1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*, 1 more;
2nd—aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy, 1 more;
3rd—daylight, dispel magic, magic circle against evil*, remove curse, 2 more;
4th—holy smite*, neutralize poison, 3 more;
5th—x;
6th—x.
*Domain spell. Domains: Good and Healing.
 

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Updated.

Spells: A greater lammasu casts spells as a 12th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.

Typical Cleric Spells Prepared (6/7+1/5+1/5+1/4+1/4+1//2+1; save DC 15 + spell level):
0—detect magic, guidance (2), light, read magic, resistance;
1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*, 1 more;
2nd—aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy, 1 more;
3rd—daylight, dispel magic, magic circle against evil*, remove curse, 2 more;
4th—holy smite*, neutralize poison, 3 more;
5th—x;
6th—x.
*Domain spell. Domains: Good and Healing.

Why does it have magic circle against evil when it has it as a SQ? I'd swap it for magic circle against chaos.

Remove fear for the 1st level spell?
Owl's wisdom for the 2nd level spell?
Prayer and searing light for the 3rd level spells?
Dimensional anchor, neutralize poison and divine power for the 4th level spells?
Break enchantment, dispel evil*, mark of justice, righteous might and symbol of sleep for the 5th level spells?
Banishment, blade barrier* and find the path for the 6th level spells?
 

Wow...that's odd. I lifted that list from the standard lammasu, which also possesses continuous magic circle. Anyway, it needs to be replaced, most certainly!

At a glance, your other selections look appropriate.
 

Wow...that's odd. I lifted that list from the standard lammasu, which also possesses continuous magic circle. Anyway, it needs to be replaced, most certainly!

Hold on, I know why it's got it. That's its 3rd level domain spell. There's no point in it getting the 3rd level Healing domain spell (cure serious wounds), since it can cast it spontaneously.

Actually, Healing is a pretty useless Domain to it, so why don't we give it Law instead? I'll swap the vs evil Domain spells for vs chaos. It's got holy word as a 1/day SLA so it could do with some offensive Domain spells that affect Chaotic creatures.

I dithered about swapping holy smite for order's wrath, but decided we were better off leaving it as is - Lammasus are more about Smiting Evil than Correcting the Chaotic.

At a glance, your other selections look appropriate.

Let's stick them in then!

Just realized it already has neutralize poison in its 4th level spells, so I'll put in death ward instead.

Revising...

Spells: A greater lammasu casts spells as a 12th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.

Typical Cleric Spells Prepared (6/7+1/5+1/5+1/4+1/4+1/2+1; save DC 15 + spell level):
0—detect magic, guidance (2), light, read magic, resistance;
1st—bless (2), detect evil, divine favor, entropic shield, protection from chaos*, remove fear;
2nd—aid*, bear’s endurance, bull’s strength, lesser restoration, owl's wisdom, resist energy;
3rd—daylight, dispel magic, magic circle against chaos*, prayer, remove curse, searing light;
4th—death ward, dimensional anchor, divine power, holy smite*, neutralize poison;
5th—break enchantment, dispel chaos*, mark of justice, righteous might, symbol of sleep;
6th—Banishment, blade barrier*, find the path.
*Domain spell. Domains: Good and Law.
 
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Good catch. Updated.

Skills: 7 at 15 ranks (standard lammasu have Concentration, Knowledge (arcana), Listen, Sense Motive, Spot)

Feats: Blind-Fight, Iron Will, Lightning Reflexes, plus 2 more
 


Those skills sound great.

Divine Might would be wonderful if it were able to turn undead. ;)

We can give it to the opinicus, though!
 

Those skills sound great.

Divine Might would be wonderful if it were able to turn undead. ;)

We can give it to the opinicus, though!

It's your own fault for having too many LG human-headed animal spirits on the go simultaneously.:mad:

How about Spell Focus in either Abjuration or Evocation instead?

We can give it to the opinicus, though!

Yes, we should consider it to the Greater Opinicus when we get around to that.
 



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