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D&D 4E Nearly 1 Hour to play 1 Turn of 4e

Goonalan

Legend
Supporter
What was that Wizard doing within Range 3 of 5 Boneshard Skeletons? Commiting suicide? How about using his move action to get away from the buggers? Or dropping a GTFO utility?

Also, did you roll the damage for each attack of one burst separately? That could explain why it takes so long.

Things to consider-

The players prior to this run of scenarios were absolute noobs with no roleplay/gaming experience (except one of them). I'm not sure but I don't think they've ever encountered a Boneshard previously... maybe, but I don't think so.

The players other than our sessions do not buy any 4e products, or do much in the way of reading around the subject, one of the five has the first PH, they all know how to use the CB but RPGs (except our games) are all brand new and entirely unknown to them- they have a few pre-conceived notions but not as many as the people who post here.

Next the Mage does this thing, move in drop Fire Shroud then AP (+9 To Hit/+5 damage) and go for Repelling Sphere. The +9 To Hit, +5 damage is discussed here-

http://www.enworld.org/forum/4e-discussion/289710-stacking-hit-damage-bonuses-action-point.html

Basically the Repelling only really misses on a '1' and obviously clears everything out.

I live in fear of the day he works it out that he can AP at the start of his turn and get the +9/+5 on the Fire Shroud and the Repelling Sphere.

Oh and the other thing- Iain who plays the Wizard is a little crazy, he does however have Wizard's Escape on hand should the going get to rough.

2nd point-

Nope one damage roll for each Burst, it took a while because we kinda got lost in it on more than one occasion- not complaining, just never seen so many Immediate Reactions before.

Also the stuff I described in my first post didn't include what the Warlord, Rogue and Wizard got up to, or the Boneshards, or the Briar Hag for that matter- some of which involved other Burst/Blast and multiple targets, and other Interrupts.

Goonalan
 

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Prestidigitalis

First Post
I live in fear of the day he works it out that he can AP at the start of his turn and get the +9/+5 on the Fire Shroud and the Repelling Sphere.

Why not just tell him? I don't know how well you know this person, but you risk him being miffed at you if he finds out that you knew it could be done and never told him. System mastery is great for those who have the time and analytical skills to achieve it, but that's no reason to penalize the others by deliberately withholding information.
 

surfarcher

First Post
Mate I agree - you need the MM3 tables applied to your bad guys. MOnster Buidler rocks here.

I also wonder why you haven't started writing your own adventures and encounters? Sounds like you are very much in the place to be doing that.

The answer is probably time... Especially if you play more often than my tri-weekly. You'll probably be less likely to run into this kind of grind tho...
 

Goonalan

Legend
Supporter
Why not just tell him? I don't know how well you know this person, but you risk him being miffed at you if he finds out that you knew it could be done and never told him. System mastery is great for those who have the time and analytical skills to achieve it, but that's no reason to penalize the others by deliberately withholding information.

I seem to be getting told off in this thread for things that I should or should not do- is it me or are people very judgemental today, and quick to condemn.

Why have I not told him- because our game is excellent, great- it is by far the best D&D I have ever played, and I'm mid-40's and started with the first red box. That said if there's a problem with the Core modules that we're playing through (RAW) at the moment it's that my players (as it stands) are handing me my backside- I am therefore having to scale up encounters (as above) just to keep them challenged. Given them another boost and, well I'd have to rescale again. We have as a group talked about this- the consensus is- 'whatever you think'

And for context, as above, the players are not D&D/RPG-centric, I would say for four of the five that the only time they talk about D&D is in our sessions, they have families, businesses, children etc. which demand their time- they don't own miniatures, books et al.

They do appreciate four to five hours out once a week in which they drink beer/wine and act out, Iain knows the rules that apply to the characters he's created and played. I am certain that Iain doesn't know quite how Rituals work, he has likewise never read any of the rituals (save once- when he decided he wanted a few (he'd found a scroll with a some on and looked into it- for less than an hour)). Iain doesn't know the difference between a Demon/Devil/Elemental/Immortal et al- someone (Becky or James (or me)) usually has to remind him, and its not that he's not bright- he's got at least one degree, I know he used to be a lecturer and is now a very (I think) successful businessman.

Imagine players that are unlike the people here at ENWorld, who play the game (mostly) for kicks, who don't learn rules, or obsess, their characters have no backstories, they don't go looking for images of them. Iain I would bet my house has probably not read more than ten pages of the Players Handbook, actually... I'll phone Iain.

I'm back- Iain has read approx. ten pages of the PH- usually the first two pages about the character class, although I had to explain to him which one the PH is- as stated earlier, one of my players has the PH the others have nada. When he got to Paragon Level he just asked James (who has the PH) what should he take, and its not that he's not interested- he's never missed a session and he has the most going on in his life. He just doesn't... obsess.

The players seem to like our game as much as I do, Iain (the Wizard) sneaks out of the house to get to the games, and gets in trouble for it later... the rules are, well I need to know them but the players are much less bothered.

I probably will tell him, but not for a bit- imagine you've just got things sorted and then something comes along that will change the dynamic again and cause you to head back to the drawing board etc.

In fact I will tell him after we've finished P1, and try it out on P2, if it's too overpowered then I'll house-rule it away...

It's just a game, the rules are great, but if they unbalance things, or else change for the worse what is a great game then they're gone.

As to Iain being miffed, again I'd bet my house, it's just a game- a great game that six people are enjoying immensely, we've even started up a second party with the assorted children of some of the players- they love it too, now they read the rules- the adults- information overload, if they need to know they ask, I promise you I'm not doing this out of spite.

I asked the question here (in the other thread mentioned) because I didn't know the answer- now I have all of the 4e WOTC hardbacks, every WOTC (and third party) module, and lots and lots of other stuff besides- I'd say 3,000+ miniatures, every floorplan set (and lots of the Paizo battlemaps)- I'm the obsessive, and here's the thing- I've never read one of the books all the way through (except the modules).

I just play the game, and ask here when I'm not sure or can't find the answers.

Cheers Goonalan.
 

Goonalan

Legend
Supporter
Mate I agree - you need the MM3 tables applied to your bad guys. MOnster Buidler rocks here.

I also wonder why you haven't started writing your own adventures and encounters? Sounds like you are very much in the place to be doing that.

The answer is probably time... Especially if you play more often than my tri-weekly. You'll probably be less likely to run into this kind of grind tho...

In a nutshell- time. I'm a lecturer by trade so I get these vast swathes of time on my hands (and a million things to do- jobs around the house mostly) in which I try to cram lots in. Followed by approx. six months when other than game time I'm mad busy.

I/We set out at the start of this year with a mad project- see KOTS in sig and we've been at it ever since- through the following scenarios to date-

H1 Keep on the Shadowfell
DCC53 Sellswords of Punjar
H2 Thunderspire labyrinth
DCC54 Forges of the Mountain King
Scales of War Part 1 Rescue at Rivenroar
Kobold Hall (from the DMG)
Into the Shadowhaunt (Free RPG Day scenario)
H3 Pyramid of Shadows
DCC55 Isle of the Sea Drake
Scales of War Part 2 Siege Boradin's
Scales of War Part 3 The Shadowrift
Tariff of Relkingham (from Dungeon Magazine)
Sandstone Catacombs (from Open Grave)
Menace of the Icy Spire (from Dungeon Magazine)
Lands of Darkness: The Barrow Grounds
P1 Into the Trollhaunt

Over the summer we got in lots of play- in two weeks my students return and that's it, just time for one game/week.

This is the first game I've played with real people around a table for approx. 7 years, and it's a joy to behold, I also feel (as I've read (and bought)) all these scenarios I want to try them out.

Goonalan
 

Prestidigitalis

First Post
I seem to be getting told off in this thread for things that I should or should not do- is it me or are people very judgemental today, and quick to condemn.

I wasn't telling you off, nor was I judging you. I was just picturing your player realizing that he could have done something all along and that you withheld the information deliberately. Some people would be miffed by that.
I was curious if a) you had not considered that possibility, and if so b) why you did not just go ahead and tell him. That's why I phrased it as a question.
Now you have answered, and now I know. Cookies for everyone!
 


Aegeri

First Post
In a nutshell- time.

As a simple, but definitely a band-aid fix, just double all static damage of the monsters and triple it if they are a brute.

So 2d6+6 becomes 2d6+12 for a normal monster.
And 2d6+6 becomes 2d6+18 for a brute.

That's a quick and dirty way of doing things that will roughly work out to be okay over time.
 

Goonalan

Legend
Supporter
I wasn't telling you off, nor was I judging you. I was just picturing your player realizing that he could have done something all along and that you withheld the information deliberately. Some people would be miffed by that.
I was curious if a) you had not considered that possibility, and if so b) why you did not just go ahead and tell him. That's why I phrased it as a question.
Now you have answered, and now I know. Cookies for everyone!

Cool, sorry- possibly still seeking approval, ENWorld is my D&D big brother.
 

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