The threads in this form are sorted by last post date. So if you reply to a thread 8 years old, it becomes a 'recent' thread.
That is just ONE way of viewing the forum.
The chance the original posters are still interested in the discussion is slim at best, so unless you have a related question, or the thread is open ended and you wonder if anyone has an answer now, it is better not to reply to these threads.
Even then, a new thread with a link to the old one is preferred.
An option, that not everyone shares. If there is no interest, the thread will sink back down for those who view the forum by last post date. Those who are searching for threads on permanency will find it just as easily as a thread made yesterday.
Dandu said:
Were things different in third edition?
Here is the 3.0 text.
[sblock]Permanency
Universal
Level: Sor/Wiz 5
Components: V, S, XP
Casting Time: 2 rounds
Range: See text
Target, Effect, or Area: See text
Duration: Permanent (see text)
Saving Throw: None
Spell Resistance: No
This spell makes certain other spells permanent. Depending on the spell, the character must be at least a minimum level and must expend a number of XP.
The character can make these spells permanent in regard to his or her self:
Minimum
Spell Level XP Cost
----- ------- -------
Comprehend languages 9th 500 XP
Darkvision 10th 1,000 XP
Detect magic 9th 500 XP
Protection from arrows 11th 1,500 XP
Read magic 9th 500 XP
See invisibility 10th 1,000 XP
Tongues 11th 1,500 XP
The character casts the desired spell and then follows it with the permanency spell. The character cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of greater level than the character was when the character cast the spell.
In addition to personal use, permanency can be used to make the following spells permanent on him or herself, another creature, or an object (as appropriate):
Minimum
Spell Level XP Cost
----- ------- -------
Enlarge 9th 500 XP
Magic Fang 9th 500 XP
Resistance 9th 250 XP
Additionally, the following spells can be cast upon objects or areas only and rendered permanent:
Minimum
Spell Level XP Cost
----- ------- -------
Alarm 9th 500 XP
Dancing lights 9th 500 XP
Ghost sound 9th 500 XP
Gust of wind 11th 1,500 XP
Invisibility 10th 1,000 XP
Magic mouth 10th 1,000 XP
Phase door 15th 3,500 XP
Prismatic sphere 17th 4,500 XP
Shrink item 11th 1,500 XP
Solid fog 12th 2,000 XP
Stinking cloud 11th 1,500 XP
Symbol 16th 4,000 XP
Teleportation circle 17th 4,500 XP
Wall of fire 12th 2,000 XP
Wall of force 13th 2,500 XP
Web 10th 1,000 XP
Spells cast on other creatures, objects, or locations (not on the character) are vulnerable to dispel magic as normal.
The DM may allow other selected spells to be made permanent. Researching this possible application of a spell costs as much time and money as independently researching the selected spell. If the DM has already determined that the application is not possible, the research automatically fails. Note that the character never learns what is possible except by the success or failure of the character's research.
[/sblock]
J1ngle said:
Dispel cannot dispel any magic with the duration instantaneous such as permanency, more time spent reading is less time looking silly in forums.
Which books are you referring to? Even my 3.0 PHB has it listed as
Permanent duration type. I checked to make sure it was not something the early 3.0 errata changed. Also it sounded like [MENTION=2564]Bonedagger[/MENTION] had intended the shutdown effect to work with the normal vulnerability of all magic items, 1d4 rounds of being suppressed if a successful dispel magic targets the item.