I've said it before I'll say it again:
My (entirely unfounded) suspicion is that there is a lot of project management strife that is (holding) back the digital tools. I don't mean personal wars, but just poor direction and improper resource allocation.
I doubt they even have a code team the size necessary to ensure that the tools can keep pace with the rules updates, let alone the structural changes introduced by Essentials' new builds and the new themes components introduced by Dark Sun.
So, I don't think it's a matter of blaming WotC or blaming the programming team so much as blaming the entire setup that makes parallel development of tools and new rules almost impossible.
Sure, books are worked out in advance and design changes are usually finalized months ahead of the printing/distribution schedule. But I doubt that's even enough for the programmers to keep pace, and they themselves probably make promises to the same departments that make promises to others, all of which, end up being broken.
Here's what it's probably like to work at the DDI Tools Team:
My (entirely unfounded) suspicion is that there is a lot of project management strife that is (holding) back the digital tools. I don't mean personal wars, but just poor direction and improper resource allocation.
I doubt they even have a code team the size necessary to ensure that the tools can keep pace with the rules updates, let alone the structural changes introduced by Essentials' new builds and the new themes components introduced by Dark Sun.
So, I don't think it's a matter of blaming WotC or blaming the programming team so much as blaming the entire setup that makes parallel development of tools and new rules almost impossible.
Sure, books are worked out in advance and design changes are usually finalized months ahead of the printing/distribution schedule. But I doubt that's even enough for the programmers to keep pace, and they themselves probably make promises to the same departments that make promises to others, all of which, end up being broken.
Here's what it's probably like to work at the DDI Tools Team:
ourchair said:"I want you five guys to work on the Character Visualizer? Can you do that while handling the updates for Adventure Tool and Character Builder?"
"Yeah, but we need a better system for inputting the data in..."
"That's great!"
TWO MONTHS LATER
"So how's the Character Visualizer?"
"Um, we haven't really gotten past the alpha stage?"
"I thought you could do it!"
"Yeah but the DDI updates are a priority and I was trying to tell you we have to hand type in all the new info from the books."
"That's not so hard!"
"And the RPGA materials."
"Manageable."
"And the Dragon and Dungeon content."
"Okay, stop updates on the Monster Builder... and shift priorities to the Campaign Manager!"
TWO MONTHS LATER
"This Campaign Manager is terrible! No one would use an interface like this!"
"Well, Chris does and he's happy with it!"
"Change it!"
"Yeah, Rodney liked it, but then Mike said it sucked. We need an interface we can agree on."
"Are you ordering me?"
"No, I'm just saying..."
"You're all fired! I'm replacing you all with Farmville developers!"