Voadam
Legend
Ok, for the overly pedantic:
Sleep is an autowin for any encounter which does not feature creatures specifically immune to the Sleep spell, which, from hit dice less than 1 to 4+1, the majority of creatures are NOT immune to sleep. While there might be situations in which sleep is not autowin, they are not in the majority.
Happy?
My point, which you keep missing, is that a wizard with Sleep will face one of the following three choices:
1. Autowin - the creatures all fall asleep.
2. Useless - the creautres are immune.
3. Mostly useless - the spell is already used and the wizard is reduced to plinking away with darts. If he actually gets into melee, he's got a life expectency closely related to small squishy things on busy highways.
And this is what you consider balanced design?
Want to go through the moathouse in Village of Hommlet with me and see how many encounters are "autowin"able by sleep?
It is hardly "overly pedantic" to point out that your idea of sleep as an autowin is simply wrong. And there is nothing the matter with being wrong, btw, so long as you are able to learn from it and stop making the same mistake.
And, from personal experience with playing many 1e magic-users, and from DMing many players playing the same, I can say that a 1st level magic-user armed with sleep faces more than the three choices you are able to see.
Heck, in 2e I played a diviner that managed quite well with no offensive spells at all!
D&D is not -- or, historically, has not been -- just a series of fights. Certainly it does not have to be, regardless of edition used.
RC
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Just so there is no shifting of goalposts or forgetting of the specific statement you were contesting with the Moathouse as your example.
Hussar was factually incorrect, an encounter with creatures subject to sleep could have more creatures in the encounter than a sleep spell will overcome.
His MU only autowins half of the encounters on the top level. He won two of the remaning three with a die roll and got 9 out of the 13 rats in the one he did not win outright.
In the dungeons he starts hitting things that sleep can't affect because of HD or immunities and many encounters have more affectable creatures than can be stopped by sleep.
On that surface level (typically when the party is level 1) the sleep spell is a big encounter autowin or at the very least a very big gun. Deeper down it becomes mostly a big gun for non undead and non bosses.