Thanee
First Post
I'm wondering about this topic, so maybe someone who has more experience playing WFRP3 can answer it. 
There are a few careers, that are basically agile warriors (i.e. the Wardancer), but I wonder how those can actually work?
Melee combat requires high Strength in order to excel at it (both attacking and dealing damage requires Strength). Weapon Skill is also important, but that is completely independent (i.e. all warrior careers have the same amount of weapon skill).
And to survive Toughess/Armour is all that matters (being fast and agile doesn't help at all with that).
Ok, there is the Dodge Action, but there is also Parry and Block, which work similar, so the only real advantage here is to be able to have two active defenses (one that also works against ranged attacks) without the necessity of carrying a shield, Parry and Dodge, and alternate between them while the other is still recharging. That seems to be about the only part where Agility actually helps in defending against melee attacks, and that is hardly much. Otherwise it's all about your Toughness/Armour.
Someone with a high Agility should be harder to hit.
Maybe there are some career specific Actions that address this (I havn't really looked for Wardancer specific Actions, for example; only played short games so far with a Human Initiate once and a Wood Elf Waywatcher the other time, so it didn't really come up in practice, yet), but the basic Actions from the Core Set certainly do not turn a moderate Strength high Agility character into a good warrior (I think there was one Action that was a melee attack but based on Agility instead of Strength).
It seems that the concept of the agile melee warrior does not work well in this game.
So, is there anything I missed? Or is the agile melee warrior simply not feasible?
Bye
Thanee

There are a few careers, that are basically agile warriors (i.e. the Wardancer), but I wonder how those can actually work?
Melee combat requires high Strength in order to excel at it (both attacking and dealing damage requires Strength). Weapon Skill is also important, but that is completely independent (i.e. all warrior careers have the same amount of weapon skill).
And to survive Toughess/Armour is all that matters (being fast and agile doesn't help at all with that).
Ok, there is the Dodge Action, but there is also Parry and Block, which work similar, so the only real advantage here is to be able to have two active defenses (one that also works against ranged attacks) without the necessity of carrying a shield, Parry and Dodge, and alternate between them while the other is still recharging. That seems to be about the only part where Agility actually helps in defending against melee attacks, and that is hardly much. Otherwise it's all about your Toughness/Armour.
Someone with a high Agility should be harder to hit.
Maybe there are some career specific Actions that address this (I havn't really looked for Wardancer specific Actions, for example; only played short games so far with a Human Initiate once and a Wood Elf Waywatcher the other time, so it didn't really come up in practice, yet), but the basic Actions from the Core Set certainly do not turn a moderate Strength high Agility character into a good warrior (I think there was one Action that was a melee attack but based on Agility instead of Strength).
It seems that the concept of the agile melee warrior does not work well in this game.
So, is there anything I missed? Or is the agile melee warrior simply not feasible?
Bye
Thanee