frankthedm
First Post
From here http://www.enworld.org/forum/other-rpg-discussion/247431-what-rule-system-am-i-looking.html
1. A sense of simulation that allows for handwaving but does not assume it.
2. Math/combat is fast.
3. Defender gets to actively roll to defend from being attacked.
4. Characters can grow in power to fight armies.
5. Lots of minis without using lots of time.
6. Being hit is bad, not assumed. The hits you don't dodge or soak should hurt.
7. Any hit could kill but probably won’t unless the attacker outclasses the foe, in which case the foe probably will die.
8. “Damage” is easy to track, but specific injuries are possible.
9. Falling hurts
10. Magic is hazardous to the wielder.
11. Magic is not an “I Win” button or a guaranteed success.
12. Character power not tied to gear.
1. A sense of simulation that allows for handwaving but does not assume it.
2. Math/combat is fast.
3. Defender gets to actively roll to defend from being attacked.
4. Characters can grow in power to fight armies.
5. Lots of minis without using lots of time.
6. Being hit is bad, not assumed. The hits you don't dodge or soak should hurt.
7. Any hit could kill but probably won’t unless the attacker outclasses the foe, in which case the foe probably will die.
8. “Damage” is easy to track, but specific injuries are possible.
9. Falling hurts
10. Magic is hazardous to the wielder.
11. Magic is not an “I Win” button or a guaranteed success.
12. Character power not tied to gear.