wingsandsword
Legend
This is pretty much a big reason why I see 3.5e as the pinnacle of D&D evolution.I got to thinking about an eventual 5e or pathfinder 2e and it will literally have to blow me away to buy it. What can't I do in 3.5 that 5e is going to do?
Every prior edition I ever had any experience with: RC, 1e and 2e, all required heavy house-ruling to depict various character concepts. They had big chunks of rules we didn't like or thought were limiting. They weren't supporting the stories, the characters we wanted to play. We could come up with awkward work-arounds, and did for years.
3e was a breath of fresh air. While 3.5 wasn't absolutely perfect (PokeMounts, for example) it was by far the closest to perfect of any edition before or since, improving on some weaknesses in 3e.
With the vast collection of "crunch" made for 3.5, and as flexible and modular as it was built to be in terms of introducing new subsystems (Unearthed Arcana FTW) it can be easily tweaked to whatever D&D-type fantasy game I could ever run.
How is 4e, 5e or anything else really going to top that? What could WotC sell me now that I genuinely could look at and say "I really need that for my game!"?