Too many people to posrep them for great ideas.
Edvamp said:
Many DMs would probably be OK with that. But let's say in my campaign one of the plot lines involves the nobility all being afflicted with an inherited form of Lycanthropy that they are keeping secret from the citizenry. So with that, I can't have a PC related in any way to the nobility. So I have to alter that PCs background without explaining why to the player for fear of revealing a major plot point. The player pretty much has to accept that I am not trying to ruin his fun and I might have legit reasons to make changes
Or, instead, say to the player, "Sorry, that background doesn't fit with my campaign, pick another."
Or, trusting that the player is mature enough, tell the truth. "Nobility in my campaign is inflicted with a curse. If you want to be a minor noble, you are going to be afflicted as well." And then trust that the player will not abuse this knowledge by going all meta-game during the campaign.
See, I'm just not a huge fan of the idea that players need to be kept stumbling around in the dark in order to enjoy the campaign. There's no reason not to tell them. What's going to happen? They find out about something they are going to find out about anyway, just a little earlier. I trust my players that they will still be able to act in character during the game, even if they know that nobles are cursed.
Granted, you don't need to specify what curse. I'm not saying you have to give away everything.
But, revealing a bit of information in order to not bait and switch a player later down the road - "Oh, btw, that nobility feature in your character? Yeah, that didn't really happen." - is very much preferable. Players get REALLY uptight when you start messing with their backgrounds and their characters like that without getting a green light first.
Sure, it might be okay. But, often it really, really isn't. Why not err on the side of caution?