GuJiaXian
Explorer
Huh, that's an interesting idea. Wouldn't you still run into the problem of 3.0 being mathematically built for characters to have +X weapons at level Y? I kind of want the earlier simplicity where even <i>finding</i> a magic item was a big deal. It wasn't "oh, another +2 sword...let's sell it."
Given the choice, I'd rather have no race-as-class; I suppose I can live with level-limits for demihumans.
On that subject, and due to most of my older D&D experience being via video games, I don't remember my elf thief in Baldur's Gate having a level limit. Did they just toss out that role for the video games?
Tricky. BECMI D&D (Labyrinth Lord) has race-as-class. AD&D 1st Edition (OSRIC) and 2nd Edition both had level limits for demihumans.
Given the choice, I'd rather have no race-as-class; I suppose I can live with level-limits for demihumans.
On that subject, and due to most of my older D&D experience being via video games, I don't remember my elf thief in Baldur's Gate having a level limit. Did they just toss out that role for the video games?