delericho
Legend
I agree that a simplified, basic-level character sheet would be a lot of help in introducing new players to the game, but (as others have mentioned), most players are just that--"introduced" to the game, by someone who knows how to play and loves it.
What is more likely is that the basic sets are tools that we, the current TTRPG players, can use to help bring new players into the fold.
I think there's a lot of truth in this. Thinking back to my own introduction, I was brought into a game by an existing DM, and instantly loved it.
Crucially, though, once Erik disappeared off to university, I was able to go to the FLGS and pick up the Red Box. And it was that that enabled me to get to grips with the rules of the game, enabled me to start playing and DMing, and so completed my conversion as a gamer. (Until that point, all of the rules had been 'behind the screen' - all I had to do was describe my actions. Even the dice rolling was 'behind the screen' - indeed, until I went to university myself, it never occurred to me that the players would use the dice after character creation!)
It was also a major help that, a few months later, I was able to buy a the Blue Box Expert Set expansion, that added on to the Red Box, and kept me playing for another six months. The Companion Set then followed, and it was only then, after more than a year of playing and DMing, that I chose to switch over to AD&D 2nd Edition.