ValhallaGH
Explorer
First, I've been there. Savage Worlds is an odd system (coming from d20) but it really pulls you in when you start thinking about a particular oddball setting. It feels rules light but is actually very crunchy (with rules for most gaming situations). If you want some more food for thought, take a look at the Whispers From the Pit archives on Savagepedia.But having picked up a copy of Savage Worlds: Explorer Edition a while back (how can you resist for only $10?), and now having read through 6-8 times, I am totally enthralled with the potential of the ruleset, even though I have yet to actually play it.
After our Pathfinder campaign winds down sometime in January, I would love, love, LOVE to start a Serenity/Firefly campaign using a ruleset that will really work.
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So my question is, can the Savage Worlds rules "handle" a good Serenity/Firefly campaign better than either of the other two options, and has anyone actually tried it?
Yes, SWEX can handle Firefly. It can handle it very well and elegantly.
So, not much like Savage Worlds at all.Well, the Serenity rules pretty much play like Savage Worlds, except that dice don't explode, players have a bit more plot control using plot points, and the game uses hit points.
The Acing dice, lack of hit points, and massive qualitative difference between Extras and Wild Cards are central to the feel and mechanics of Savage Worlds, and give it a very different play style than the Serenity RPG (which has some great ideas, awesome flavor text, and interesting builds for the iconic characters).
I ran a Serenity game for a while using the Spirit of the Century rules (which are the FATE system). It worked marvelously. I had to do some adaption, but I found a nice hack for it on the web.
I like unisystem for TV show campaigns. It works really well and is a ruleset found in numerous pop-culture turned rpgs.
However, I second both Savage Worlds and FATE for firefly.
FATE is a great system for people who like their mechanics lighter and more narrative. Descriptions matter, not mechanics. When coming from d20 and other mechanic-centered systems, though, it's a difficult transition that a lot of players have trouble with. The rewards are worth it, but the transition can be more than you and yours are will to overcome.
Best of luck.