Converting monsters from Second Edition Monstrous Compendiums


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I'm fine with that. We just need to take care to make sure she doesn't too greatly outclass her usual servants.

We already have the arcane heads for reference.

We haven't converted ennui, but according to Echohawk's index, the Denizens of Dread book pegs 'em at CR 6.

Her other servants, "a variety of golems and other arcane creations", allows for a wide range of CR possibilities.
 

I'm fine with that. We just need to take care to make sure she doesn't too greatly outclass her usual servants.

We already have the arcane heads for reference.

We haven't converted ennui, but according to Echohawk's index, the Denizens of Dread book pegs 'em at CR 6.

Her other servants, "a variety of golems and other arcane creations", allows for a wide range of CR possibilities.

Well let's stick to 13th level for the time being, then a 6HD arcane head will be a worthwhile minion.

I'm having second thoughts about "fill up her entire spell selection" in her spells entry, "regain her entire spell selection" seems better.
 


Agreed. "Regain" sounds more game-termy. :)

Now that's settled, shall we talk about her spell selection? She's short a 6th level and 7th level spell.

She seems more interested in capturing victims than killing them, so she probably wouldn't have deadly spells such as disintegrate or circle of death.

What about flesh to stone for the 6th level spell and mass hold person for the 7th?
 




Sounds good.

Any other special abilities before moving on to skills and feats?

Well there are a few hints for special abilities, but nothing spelled out.

"Mullonga often attempts to insinuate herself into a company of wanderers, using illusions to cast herself as a mage lost in the mists." suggests a disguise self type ability.

Then there's the "Mullonga thrives on fear" and her trying to sow false information "to create fear in the wanderers—fear she can later use in dreams".

So, she's somehow able to extract power from the afraid and use it to work some kind of dream magic.

Finally, there's mention of her creating "dream scapes" and "Mullonga controls the Ghettoes in the City of Nod. The shifting streets of this roving neighborhood are an extension of the witch. See the rules book for more information."

So, she cam reshape the terrain of her "nightmare land" and might be aware of what's going on in it? Possible can create objects in the dreamscape as well.

Maybe allows for effects resembling guards and wards, hallucinatory terrain and shadow conjuration?
 

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