craftygamergirl
First Post
As someone who runs a 4th ed D&D game, I can't imagine attempting to run both the monsters AND manage player mechanics. Not only do the players generally understand their character's mechanics better, but there would be a crucial element missing when I played their characters...self interest. I mean, I might as well make up a bunch of characters and play D&D all by myself.
It would be way, way too easy for the game to be manipulated by the DM chosing the less tactically sound ability or choice because they either want to railroad the players, they don't understand the mechanics as well or because they *think* they understand what a PC wants but they really don't.
It also becomes virtually useless if you play with someone who owns PHB, d&d insider or is experienced in 4th ed at all. It's not hard to figure out that you have magic missle.
Honestly, it just sounds like someone has played with one too many annoying powergamers and has swung in the opposite direction by saying "FINE! I get to control your characters, so you better damn roleplay!"
It would be way, way too easy for the game to be manipulated by the DM chosing the less tactically sound ability or choice because they either want to railroad the players, they don't understand the mechanics as well or because they *think* they understand what a PC wants but they really don't.
It also becomes virtually useless if you play with someone who owns PHB, d&d insider or is experienced in 4th ed at all. It's not hard to figure out that you have magic missle.
Honestly, it just sounds like someone has played with one too many annoying powergamers and has swung in the opposite direction by saying "FINE! I get to control your characters, so you better damn roleplay!"