pawsplay
Hero
Interjection: Even though this is a thread about 3.5 Fighters, how did the 2e Fighters stack up against the same issues of powerful monsters and other far more outright versatile classes? I'd like a sense of how far the 3.5 tiers are from how things originally operated in the preceding edition.
Fighters had the worst saves, across the board, but a good THAC0 and hit points. They didn't really have much going for them. However, at name level, they could squeeze out a few more hit points per level, and they could specialize in a weapon. Since monsters got straight d8s for hit points, the fighter was a superior defender until very high levels, and with casters having access to fewer spells, it was not a given that a wizard could create monsters. Contrary to what has been said, I have seen pure fighters, for the simple reason they could generate large numbers of hit points and a good THAC0. Also, without significant magic, they were likely to outstrip other characters in AC pretty quickly.
Compared to the paladin, ranger, or barbarian, the fighter was decidedly weaker. In fact, being forced to become a non-specializing fighter was a common punishment for failing to meet alignment or code requirements of a class. The fighter's only graces were twofold: low entrance requirements, and a slightly faster advancement rate, meaning they might from time to time be a level ahead of the more formidable classes.
If you used the full range of kits and optional proficiencies, the fighter began to approach something of the form you saw in 3.0: More options, higher numbers, more versatility, tactical advantages. Unfortunately, the final 3e design either (depending on viewpoint) undershot compared to other classes or suffered from overly generous abilities given to other classes or both. For comparison, in 2e, wizards did not get extra spells per day for high Int, started with one 1st level per day, and had to roll to learn the spells they wanted, and clerics spells only went to 7th level. Also, fighters received generous followers and strongholds, a facet of high-level play which was largely stripped from 3e.
Last edited: