cobrazarro
First Post
We have a holiday campaign coming up where we have to save christmas. We are rolling lvl 15 elves for the campaign. I've never made an elf before and decided to go rogue. I made a drow and an elf version and was hoping to get some advice on how the builds look.
Here's Candy Cane:
====== Created Using Wizards of the Coast D&D Character Builder ======
Candy Cane, level 15
Elf, Rogue, Thuranni Shadow Killer
Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 20, Con 11, Dex 23, Int 11, Wis 11, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 17, Int 8, Wis 10, Cha 11.
AC: 25 Fort: 22 Reflex: 25 Will: 18
HP: 105 Surges: 6 Surge Value: 26
TRAINED SKILLS
Stealth +18, Thievery +18, Bluff +13, Perception +14, Acrobatics +18, Intimidate +13, Athletics +17
UNTRAINED SKILLS
Arcana +7, Diplomacy +8, Dungeoneering +7, Endurance +7, Heal +7, History +7, Insight +7, Nature +9, Religion +7, Streetwise +8
FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Backstabber
Level 4: Mark of Shadow
Level 6: Flash of the Blade
Level 8: Two-Blade Warrior
Level 10: Weapon Expertise (Light Blade)
Level 11: Deft Blade
Level 12: Defensive Advantage
Level 14: Weapon Focus (Light Blade)
POWERS
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Tumble
Rogue encounter 3: Low Slash
Rogue daily 5: Bloodbath
Rogue utility 6: Swift Parry
Rogue encounter 7: Imperiling Strike
Rogue daily 9: Knockout
Rogue utility 10: Executioner's Mien
Rogue encounter 13: Stunning Strike (replaces Dazing Strike)
Rogue daily 15: Bloody Path (replaces Blinding Barrage)
ITEMS
Rapier (2), Leather Armor
Here's Peppermint:
====== Created Using Wizards of the Coast D&D Character Builder ======
Peppermint, level 15
Drow, Rogue, Dread Fang
Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent
Darkfire: Darkfire Charisma
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 20, Con 11, Dex 23, Int 9, Wis 11, Cha 14.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 17, Int 8, Wis 10, Cha 11.
AC: 25 Fort: 22 Reflex: 25 Will: 19
HP: 105 Surges: 6 Surge Value: 26
TRAINED SKILLS
Stealth +20, Thievery +18, Bluff +14, Perception +12, Acrobatics +18, Intimidate +16, Athletics +17
UNTRAINED SKILLS
Arcana +6, Diplomacy +9, Dungeoneering +7, Endurance +7, Heal +7, History +6, Insight +7, Nature +7, Religion +6, Streetwise +9
FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Backstabber
Level 4: Weapon Focus (Light Blade)
Level 6: Flash of the Blade
Level 8: Two-Blade Warrior
Level 10: Weapon Expertise (Light Blade)
Level 11: Deft Blade
Level 12: Merciless Killer
Level 14: Defensive Advantage
POWERS
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Tumble
Rogue encounter 3: Low Slash
Rogue daily 5: Bloodbath
Rogue utility 6: Swift Parry
Rogue encounter 7: Imperiling Strike
Rogue daily 9: Knockout
Rogue utility 10: Executioner's Mien
Rogue encounter 13: Stunning Strike (replaces Dazing Strike)
Rogue daily 15: Bloody Path (replaces Blinding Barrage)
ITEMS
Rapier (2), Leather Armor
Which one looks best? Also, would I be better off using a different weapon, like daggers or a spiked chain?
Here's Candy Cane:
====== Created Using Wizards of the Coast D&D Character Builder ======
Candy Cane, level 15
Elf, Rogue, Thuranni Shadow Killer
Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 20, Con 11, Dex 23, Int 11, Wis 11, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 17, Int 8, Wis 10, Cha 11.
AC: 25 Fort: 22 Reflex: 25 Will: 18
HP: 105 Surges: 6 Surge Value: 26
TRAINED SKILLS
Stealth +18, Thievery +18, Bluff +13, Perception +14, Acrobatics +18, Intimidate +13, Athletics +17
UNTRAINED SKILLS
Arcana +7, Diplomacy +8, Dungeoneering +7, Endurance +7, Heal +7, History +7, Insight +7, Nature +9, Religion +7, Streetwise +8
FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Backstabber
Level 4: Mark of Shadow
Level 6: Flash of the Blade
Level 8: Two-Blade Warrior
Level 10: Weapon Expertise (Light Blade)
Level 11: Deft Blade
Level 12: Defensive Advantage
Level 14: Weapon Focus (Light Blade)
POWERS
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Tumble
Rogue encounter 3: Low Slash
Rogue daily 5: Bloodbath
Rogue utility 6: Swift Parry
Rogue encounter 7: Imperiling Strike
Rogue daily 9: Knockout
Rogue utility 10: Executioner's Mien
Rogue encounter 13: Stunning Strike (replaces Dazing Strike)
Rogue daily 15: Bloody Path (replaces Blinding Barrage)
ITEMS
Rapier (2), Leather Armor
Here's Peppermint:
====== Created Using Wizards of the Coast D&D Character Builder ======
Peppermint, level 15
Drow, Rogue, Dread Fang
Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent
Darkfire: Darkfire Charisma
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 20, Con 11, Dex 23, Int 9, Wis 11, Cha 14.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 17, Int 8, Wis 10, Cha 11.
AC: 25 Fort: 22 Reflex: 25 Will: 19
HP: 105 Surges: 6 Surge Value: 26
TRAINED SKILLS
Stealth +20, Thievery +18, Bluff +14, Perception +12, Acrobatics +18, Intimidate +16, Athletics +17
UNTRAINED SKILLS
Arcana +6, Diplomacy +9, Dungeoneering +7, Endurance +7, Heal +7, History +6, Insight +7, Nature +7, Religion +6, Streetwise +9
FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Backstabber
Level 4: Weapon Focus (Light Blade)
Level 6: Flash of the Blade
Level 8: Two-Blade Warrior
Level 10: Weapon Expertise (Light Blade)
Level 11: Deft Blade
Level 12: Merciless Killer
Level 14: Defensive Advantage
POWERS
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Tumble
Rogue encounter 3: Low Slash
Rogue daily 5: Bloodbath
Rogue utility 6: Swift Parry
Rogue encounter 7: Imperiling Strike
Rogue daily 9: Knockout
Rogue utility 10: Executioner's Mien
Rogue encounter 13: Stunning Strike (replaces Dazing Strike)
Rogue daily 15: Bloody Path (replaces Blinding Barrage)
ITEMS
Rapier (2), Leather Armor
Which one looks best? Also, would I be better off using a different weapon, like daggers or a spiked chain?